I had blur off when i was stuck in res mode, no difference at all.
Lobby and MP.... base camp is extremely choppy with other players around, seemed like somewhere between 10-20 players per lobby, stepping outside the camp puts you on your own unless you SOS flare. Alot of the Quest/SOS UI is still lifting directly from world with seemingly no improvements, which fine i guess, so expect the usual error codes trying to join full games, so it's probably better to just start your own quest and SOS up. As for the frame-rate.... it absolutely tanks, i'm talking switch Rise bad for 4 players, the bloody handler is always around on a raptor for some silly reason, at lot of wildlife, and 3-4 monsters round, often in the same spot together.
Also ran into that problem of not being able to finish off the monster easily with our weak weapons and increase monster HP for the extra players so we would spend an extra 10 minutes following a limping monster around, it would stop, take some damage then run off again to repeat it over and over.
Lobby and MP.... base camp is extremely choppy with other players around, seemed like somewhere between 10-20 players per lobby, stepping outside the camp puts you on your own unless you SOS flare. Alot of the Quest/SOS UI is still lifting directly from world with seemingly no improvements, which fine i guess, so expect the usual error codes trying to join full games, so it's probably better to just start your own quest and SOS up. As for the frame-rate.... it absolutely tanks, i'm talking switch Rise bad for 4 players, the bloody handler is always around on a raptor for some silly reason, at lot of wildlife, and 3-4 monsters round, often in the same spot together.
Also ran into that problem of not being able to finish off the monster easily with our weak weapons and increase monster HP for the extra players so we would spend an extra 10 minutes following a limping monster around, it would stop, take some damage then run off again to repeat it over and over.
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