Sumo Digital has cancelled its original IP project and is to restructure itself to solely focus on developing titles for other companies.
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Originally posted by Neon Ignition View Posthttps://www.sumogroupltd.com/news/20...-group-update/
Sumo Digital has cancelled its original IP project and is to restructure itself to solely focus on developing titles for other companies.
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Originally posted by Neon Ignition View Posthttps://www.eurogamer.net/ea-suggest...-mass-effect-5
EA head says Veilgard sank because players want more games focused on GAAS models like megahits such as Suicide Squad and Concord
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I can imagine the fear within the upper echelons of EA as they survey the landscape around them. Like the Dragon Age comments, they can't back down from the GAAS stance because they've spent millions and years convincing investors that this is the way to keep that profit arrow never endingly going upward. Now that the strategy is razing the ground around them it must be depressing watching it close in. One of the most blatantly stupid industry shifts ever and now it blows back with EA having devasted its IP line up in the process thanks to unrealistic expectations. Not just the IP erosure, but also putting a bullet in every studio that they take in.
Biowares endurance has been amazing, acquired in 2007 you have to assume there was a period where already in development projects and early year stuff carried on largely as is for a while - that is the exact window where Dragon Age: Origins and Mass Effect 2 came out. Then around 2010 when the true EA era projects would have kicked in you get the tentpole slide of DA2, ME3 into Inquisition, ME:A then Anthem and Veilgard culminating in "Needs to be more GAAS" as the CEO takeaway
It's very ****ing clear that EA are utter dog **** at managing anything that isn't annualised sports. They need a complete upper management replacement with a whole new long term property fostering approach or they're definitely at high risk of following Ubisoft into the abyss. The sweating in the ME5 and BF teams must be insane.
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Positive story on the BBC about videogames, shocker!
"Nine years and 3 million pages of script: Acting in a video game epic
You'll often hear about actors and the role of a lifetime, but for Tom McKay and Luke Dale it's especially relevant.
For the past nine years they've dedicated most of their working lives to two video games - Kingdom Come: Deliverance (KCD) and its sequel.
Added together, the scripts for the role-playing epics set in 15th Century Bohemia run to more than three million pages and thousands of lines.
It's thought that KCD 2, which came out last week, could be the longest video game script ever written."
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I toyed about creating an independent thread for this but it would just be me getting over-excited on my own, so I'll put it here instead where everyone can forget about it and move on with their lives.
So, the latest from Llamasoft is another adaption/perversion/improvement of an Atari property.
This time: I, Robot.
Gotta say I wasn't expecting this at all but I'm frothing. I, Robot is probably my favourite Atari cab ever and I have fond memories of it for every way it blew my tiny mind as a kid of 10 or 11 years old - not least the art mode (the 'un-game').
I'm a Minter fanboy, I probably stalked the guy in at least two C64 shows in the 1980s, was an Animal Crossing friend in the 3DS days and went to his village and left a TxK inspired t-shirt that I designed in his store, so I confess my enthusiasm is not normal or in any way healthy. But this will, will...be the best game of 2025. Just as Akka Arrh was the best game of 2023.
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