Originally posted by kernow
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Wii features Ageia PhysX chip?
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Originally posted by dvdmikeI dont have one any more forget that it was a pos 2x8800gtx are on the shopping list now
Now back on topic, it wasn't that long ago people were saying the wii couldn't do physics because of it's spec.It's pleasantly surprising that it can handle a complex engine like this and bodes very well for the future if launch games are using complex code like this.This must be the reason they have toned down Rs's visuals a little, but isn't it a great compromise to now have true physics in a fps for the wii?
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Originally posted by Mr Fujisawathres no blood in this game
I still think swording someone up regardless of whether there's your actual blood there is enough for an M, or perhaps there should just be a 15 rating which sounds about right.
I don't get all that crap, guess it's based on US movie ratings, but the old UK way of U, PG, 15, 18 seemed sensible to me.
Does this game contain mild peril?
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think the game city of villians also uses the physX chip for the pc aswell
A waste of money in my opinion though
from what i can gather there was a demo that supposedly only worked with the physx card but there was a command line work around turned out the different was hardly noticeable (a few fancier water effects and some better cloth physics).
Perhaps though in a console that only plays games it might have more affect though
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Originally posted by Mofomantrue physics
I can't help but look at everything between Red Faction and Half Life 2 and wince at the 'physics' which look so damn fake. Physics is the new rag-doll is the new bump-mapping is the new realtime lighting is the new lens flare. You know?
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Originally posted by MofomanNow back on topic, it wasn't that long ago people were saying the wii couldn't do physics because of it's spec.It's pleasantly surprising that it can handle a complex engine like this and bodes very well for the future if launch games are using complex code like this.This must be the reason they have toned down Rs's visuals a little, but isn't it a great compromise to now have true physics in a fps for the wii?Last edited by Byg; 16-11-2006, 13:48.
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BTW, this is quote from this year's E3 where IGN's Mark Bozon interviewed Elebit's designer Shingo Mukaitoge:
GN: Is the hardware as easy to use on the Wii as it was with the GameCube? The two systems are very similar is structure we're told.
Konami: Yes, the structure is very similar to GameCube, but you already knew that. The development was not that difficult, as the Wii system has built in physics simulation. That helped the process.
This quite is main reason why I posted this thread originally. Ijust thought it was weally weird way to paraphrase that game uses physics middleware, and thought that maybe it is possible that Wii really does feature physics chip.
http://wii.ign.com/articles/708/708155p1.html
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angelx
I did kind of skim over an article on this physics chip by some professor of something or other who said that this kind of processor is nowhere near "true physics" :P even still, could be fun.
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With a controller that lends itself to grabbing and manipulating things in-game, be it fishing in Zelda or shaking stuff in Elebits, surely it makes sense to incorporate some physics routines into the hardware even if it's not a full-blown PPU? It's just like putting lighting and shading into your video chipset, it saves both the developers and the CPU a lot of maths work.
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