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    #61
    Originally posted by Chain
    The biggest surprise regarding memory at the moment is MS and Sony only put 512meg in to their machines.
    360 was going to have 256mb - I read an interview with somebody can't remember who and he'd told them they needed 512mb minimum - He got a call from MS procurement officer or suchlike telling him he'd cost them $x-gazillion because of it

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      #62
      Mark Rein of Epic. The team cost MS a billion extra in the development of the final specifications of the 360 after they showed them a shot of Gears at 256mb and one at 512mb. Personally, I think the 512mb unified memory system the 360 uses will probably stand it in good stead against the split 256mb/256mb system of the PS3.

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        #63
        That was it - I met him once at ECTS very sound guy

        Thank God they did that - I reckon 1/2Gig is plenty to be getting on with.

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          #64
          Originally posted by Zanza
          Still my point is still valid. The PC version takes up a full DVD9 because it probably includes higher res textures and other graphical details that were left out of the console versions because they wern't needed. Therefore proof that developers will and can fill a full DVD99 if they want to. Ok so my example was a PC game, but I am pretty sure that Xenosaga filled a DVD9 as did God of War and they are both PS2 games.
          Wrongo. The 360 version of the game actually uses improved graphical effects compared to the PC version. This was in an interview with Ubi.

          What your point does prove is that if developers have more space, they will fill it using less optimisation. This is proved time and time again. Look at the size of PC game saves and compare them to console games (especially when memory cards where the only means of saving).

          Neither Xenosaga nor God of War 'filled' a DVD9. Xenosaga obviously had a bazillion cutscenes. There are only fifteen games that actually used a DVD9 for the PS2 and with most of them it was case of using FMV or uncompressed sound files.

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            #65
            Originally posted by Chain
            Thanks for proving my point. "At the time". And that time lasted exactly how long? Probably a few years. If there's more memory/storage available, it'll get used.

            Honestly, I'd have thought they're were plenty of games pushing the DVD limits on the XB and PS2 with SD textures and FMV, so surely with HD more storage is needed.

            The biggest surprise regarding memory at the moment is MS and Sony only put 512meg in to their machines.
            I'll just quote this post that was posted before yours:
            Originally posted by JohnMcL7
            Nope, it's attributed to him but there's no evidence he actually did, his response to the claims:

            "I've said some stupid things and some wrong things, but not that. No one involved in computers would ever say that a certain amount of memory is enough for all time... I keep bumping into that silly quotation attributed to me that says 640K of memory is enough. There's never a citation; the quotation just floats like a rumor, repeated again and again. "

            John

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              #66
              Originally posted by IanE
              A few that come on more than one disc...such as? I can't think of any that I own that do. Most clock in at 2GB or less that I, err, 'own'. That's not even close to filling the full 9.4GB.

              Not compressing stuff makes loading times larger, doesn't it? It means developers get lazier as technology becomes faster, so we'll have parts where loading times could be eliminated, but won't be. Smackdown on PSP is terrible for loading times, but not particularly relevant here I guess.
              Yes, they won't compress it if they don't have to. If its not compressed, presumably it won't need to get uncompressed either freeing up some speed. I dunno, I am no techy.

              I have two games (at least) that have more than one disc Metal Gear Solid 3 and Devil May Cry 2. I don't buy that many games any more so I presumed that there were more. I have not done extensive research.

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                #67
                Very few DVD based games have ever needed more than 1 disc. DMC 2 was put on 2 discs for coolness and MGS3's second disc is just extras.

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                  #68
                  I guess this is off topic now but:
                  Would MGS3 all have fitted on one disc then? What was the purpose of increasing their costs and putting it on two? I always felt DMC could fit on one but still seems very odd to waste their production budget....

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                    #69
                    MGS3 was on one disc, unless you're talking about Subsistence.

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                      #70
                      I'm quite sure it has been said before that it is faster to load a smaller compressed file & uncompress it in realtime than it is to load the uncrompessed larger file.

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                        #71
                        Originally posted by Concept
                        Mark Rein of Epic. The team cost MS a billion extra in the development of the final specifications of the 360 after they showed them a shot of Gears at 256mb and one at 512mb. Personally, I think the 512mb unified memory system the 360 uses will probably stand it in good stead against the split 256mb/256mb system of the PS3.
                        This is one of several reasons why cross-platform titles are faring significantly better on the Xbox 360 at the moment.

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                          #72
                          Originally posted by anephric
                          Tecmo did that with DOA:XBV as well: I think the actual game only takes up 800mb of 4gb filesize. That was definitely to try and put off pirates, though, and not for optimum disc reading.
                          How exactly does 4GB put off pirates? A DVD-R can hold 800MB, and it can also hold 4GB if it wants to.

                          If you are referring to iso download size, they are compressed in RAR form, which means these dummy files will end up taking no space in the archive. The iso itself would be no more than 800MB (it would actually be less). It doesn't put off pirates at all.

                          The real reason they add dummy files is to push the data to the outer edges of the disc for faster reading. I'd like to know how you are so positive that it was 'definately' to try and put off pirates.

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                            #73
                            The pirates could probably remove the dummy files completely, and have a slower loading game also. I know this was performed on DC

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                              #74
                              Originally posted by Chain
                              Cynically I'd say they'll have PS3 HDMI Branded Cables on sale next to the actual machines.
                              They have already. Sony DLC-HD10.
                              Last edited by J0e Musashi; 07-12-2006, 15:29.
                              Kept you waiting, huh?

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                                #75
                                Originally posted by kernow
                                The pirates could probably remove the dummy files completely, and have a slower loading game also. I know this was performed on DC
                                they added the dummy files to dc games to speed up the loading. i heard something about dc games being pressed such that the data was on the outside anyway, whereas cd burners burn from the inside hence the problems to begin with

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