If you put text in a spoiler tag or pop-up, people will still open then and click on them, and spread the scores.
If you ask me, a simple way to get less people interested in schores, but still use them in the review is to lower them.
The current system is /10. Ony 4 games have had a 10 with your site. This puts a lot of weight behind the actual mark like with EDGE. If you write 1000 words of praise and give a 9 then people will think: "That's a very good game. I think I may get it." But if you put 1000 words of praise and give it a 10 it's a step further. That's when the heated discussions arise - Halo - becuase it's so important.
If you lower the system to /5, then you'll give all top games that would have scored a 9 or 10 - 5/5, all that would have scored 7 or 8 a - 4/5... and so on...
Then people can make refences back at the scores. They can tell a good game from a bad game quickly so they can experience the game for themselves from the beginning without someone picking it apart before you play it. And you'll probably get less people focusing on the scores on messageboards, or neglecting to read the review.
Maybe something like that.
And instead of placing a word to describe what each number means, Just say our ratings are on a scale of 1-5 from poor to great. It simply shows that the game is 'great' not so you won't give too much away.
Let's face it, if 5 was to mean: "100%, the best of the best, a Halo beater, we love this game so much we're going to kiss it in bed for months - I dream of Kanji!" then people are going to put a lot of weight behind the score - more than the actual text of the review!
If you ask me, a simple way to get less people interested in schores, but still use them in the review is to lower them.
The current system is /10. Ony 4 games have had a 10 with your site. This puts a lot of weight behind the actual mark like with EDGE. If you write 1000 words of praise and give a 9 then people will think: "That's a very good game. I think I may get it." But if you put 1000 words of praise and give it a 10 it's a step further. That's when the heated discussions arise - Halo - becuase it's so important.
If you lower the system to /5, then you'll give all top games that would have scored a 9 or 10 - 5/5, all that would have scored 7 or 8 a - 4/5... and so on...
Then people can make refences back at the scores. They can tell a good game from a bad game quickly so they can experience the game for themselves from the beginning without someone picking it apart before you play it. And you'll probably get less people focusing on the scores on messageboards, or neglecting to read the review.
Maybe something like that.
And instead of placing a word to describe what each number means, Just say our ratings are on a scale of 1-5 from poor to great. It simply shows that the game is 'great' not so you won't give too much away.
Let's face it, if 5 was to mean: "100%, the best of the best, a Halo beater, we love this game so much we're going to kiss it in bed for months - I dream of Kanji!" then people are going to put a lot of weight behind the score - more than the actual text of the review!
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