Have now completed this.
For me they have done a few very important things:
1.) Visuals. This game looks jaw droppingly good, the explosions and sun effects are awesome, and the models are so damn crisp. Totally amazing view distance and a real feeling of being out in a battle.
2.) Cross com. They have opened up the tactics by letting you take control of the selected vehicle/AI. The way you use the cross com will dicate the success of the game it seems. It could be that you do a little less shooting, and more commanding, which is great IMHO.
3.) Controls. Somewhat tweaked, but not easy for a GRAW virgin, or someone used to Vegas, as per the first one, once it clicks you are DEADLY, so it just takes a bit of getting used to. Shooting from cover is not as good as vegas, but better than GRAW.
Great little demo, and the bit with the
was absolutly tremendous.
Could be a real gem of a game based on this short demo. Did I say how good this looks? Smoke, sunbeams, dust, and a real "Sharpness" to the models. wow!
For me they have done a few very important things:
1.) Visuals. This game looks jaw droppingly good, the explosions and sun effects are awesome, and the models are so damn crisp. Totally amazing view distance and a real feeling of being out in a battle.
2.) Cross com. They have opened up the tactics by letting you take control of the selected vehicle/AI. The way you use the cross com will dicate the success of the game it seems. It could be that you do a little less shooting, and more commanding, which is great IMHO.
3.) Controls. Somewhat tweaked, but not easy for a GRAW virgin, or someone used to Vegas, as per the first one, once it clicks you are DEADLY, so it just takes a bit of getting used to. Shooting from cover is not as good as vegas, but better than GRAW.
Great little demo, and the bit with the
was absolutly tremendous.
Could be a real gem of a game based on this short demo. Did I say how good this looks? Smoke, sunbeams, dust, and a real "Sharpness" to the models. wow!
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