Perhaps your friend isn't aware that, unlike a Crysis-standard PC, the 360 was designed purely to play games and doesn't come with any of the dead weight of a massive OS, drivers and resources for unnecessary hardware, bottlenecked BIOS etc etc.
And given that for the same price you could buy a 360 and half a dozen great games, and the hassle-free Live experience, I know which I'd choose
The reason dead bodies, blown up cars etc etc vanish in games is not because the machine lacks RAM per se, it's more of a housekeeping chore. Every videogame does this to some extent, because otherwise the more stuff you killed / blew up, the more system memory would be gobbled up remembering it all, and the more power you'd need to render it all, until the program eventually collapsed under the weight of dead stuff.
IN THEORY this would not be a problem if you had unlimited RAM and processing power, but in the real world you do not and there are people who will deliberately do stupid things like pile up 6,000 dead bodies just because they can, and the game will lock up.
There is a middle ground solution where you save the state of certain important things (such as important people or items) onto a hard disc cache, and load it in as and when necessary. But even this has downsides. For one thing, it bloats your save files (quicksaves for Hitman Blood Money on the 360 are over 200 megs for instance). Second, when you're handling files that big on-the-fly, that also sucks up processing time as the machine searches the file for the relevant data, parses it into memory and then gets on with whatever it was supposed to be doing. Access times for HDDs are in any case intolerably for most console games and would cause stutter anyway, so that doesn't really solve anything.
There was a really good article on this over at MTV.com recently with quotes from the designer of Resistance: Fall of Man, which has semi-persistent dead bodies saved to the HDD. But it seems to be down at the moment
And given that for the same price you could buy a 360 and half a dozen great games, and the hassle-free Live experience, I know which I'd choose

Originally posted by Synthesthesia
View Post
IN THEORY this would not be a problem if you had unlimited RAM and processing power, but in the real world you do not and there are people who will deliberately do stupid things like pile up 6,000 dead bodies just because they can, and the game will lock up.
There is a middle ground solution where you save the state of certain important things (such as important people or items) onto a hard disc cache, and load it in as and when necessary. But even this has downsides. For one thing, it bloats your save files (quicksaves for Hitman Blood Money on the 360 are over 200 megs for instance). Second, when you're handling files that big on-the-fly, that also sucks up processing time as the machine searches the file for the relevant data, parses it into memory and then gets on with whatever it was supposed to be doing. Access times for HDDs are in any case intolerably for most console games and would cause stutter anyway, so that doesn't really solve anything.
There was a really good article on this over at MTV.com recently with quotes from the designer of Resistance: Fall of Man, which has semi-persistent dead bodies saved to the HDD. But it seems to be down at the moment

Comment