2nd on the Combined Leaderboard on hard. Hell yes!
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Boom Boom Rocket
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Originally posted by Zero9X View Postim going to buy it. i think its pretty great, reminds me of the fun i was having just playing ddr with a joypad. i dont think its as good or addictive as refuelled though.The MS pricing strategy is odd to say the least...or whoever chooses the prices.
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Because I only have the trial version I just sent Yosh a message on LIVE asking him about the multiplayer, only to find out there is NO live aspect whatsoever to this game? No score attack, co-op, no multiplayer except for split screen local?
Seriously, in this day and age : Local multiplayer isn't good enough, especially when you have to go online to ****ing buy or download the damn game.
Twice the price of Jetpack, no online. I never felt EA were that bad when it came to ripping people off (not like some people anyway) but jesus...
A real shame cos it's a fun little game
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Originally posted by Jebus View PostMy problem with it is exactly that...what does this game do or give that warrants it being twice the price?The MS pricing strategy is odd to say the least...or whoever chooses the prices.
The way I see it Jet Pac Refuelled was an absolute bargain, I havn't played this yet, but reading posts on it makes me convinced it's still more than worth the entry price, especially compared with the likes of Eragon at ?39.99 in shops ;p
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I don't see how that's looking at it wrong. Last weeks game was 400 points, why exactly do they feel that Boom Boom Rocket is worth 800 points?
Surely you don't just blindly buy games? I buy them based on if I think I'll enjoy them enough to spend out £30-40 on them...I can't afford to just go buying games willy-nilly, they have to be worth it. Even at £8 (or whatver) it has to be a game I'm sure I'll enjoy for more than 10 minutes or I won't buy it.
Compare the games : (The bits in brackets are what I feel makes it value for money, I haven't bought all of them but it's what I consider to make it worth buying)
Castlevania : 800 points (Massive game)
Alien Hominid : 800 points (Replay value, multiplayer)
Worms : 800 points (Multiplayer)
Jetpack : 400 points (Big single player, multiplayer)
Boom Boom Rocket : 800 points (Err...only LOCAL multiplayer)
Out of those, which is the least value for money?
As I say, it's a good little game but in my humble opinion it's not worth 800 points, 400 and I'd buy it right this second...but to say it's worth the same as Worms, Castlevania, Alien Homind etc is wrong in my book.Last edited by Jebus; 11-04-2007, 14:35.
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you also missed "(replay value)" out of it, I know I get faaar more play out of music/rhythm games than any other sort of game.Thats why I'm pretty confident I'll get my 800points worth out of this.
You could also look at games like Symphony of the Night and ask why a mere port of an existing game is worth anywhere near as much as a completely original developed game.Last edited by MikeRox; 11-04-2007, 15:10.
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Yeah but with Guitar Hero II out recently as well.
For the record I didn't by Castlevania anyway, but a mate did...he had the day off yesterday and played it pretty much all day, I'd say that definitely makes the 800 points worth it. He played it a lot today as well, and has done ever since it came out!
Well the thing is, I am interesting in buying this but nobody has answered my questions!
How many songs are there?
What EXACTLY is the LIVE aspect of the game, or am I correct in thinking there is none?
What are the game modes like, breakdown of each one please!
I wish they could give us a release date list for live arcade, I would buy this if I knew another game like Luxor was out next week
Are there any in game (non achievement based) unlockables? I had the lovely suprise today of playing Guitar Hero II with my wife, and afterwards a new bass guitar was there to be used. Not mind-blowing but a lovely touch nonetheless!
Rythmn games of all type worry me massively on the 360 because the scope to rip off the users is there for all to see. Take Guitar Hero II for an example, great game but within a week/two weeks there is premium (read overpriced) content there for all to buy. Will they do the same with Boom Boom Rocket? It's EA, so can we safely say there will be another 10 tracks on marketplace when it's a quiet week? As I say, not Boom Boom Rocket's fault but Rythmn games on 360 worry me greatly.Last edited by Jebus; 11-04-2007, 15:47.
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Single player modes are:
Standard Game (Easy, Normal, Hard) - Your standard game. You have to hit all the fireworks that fly up with the correct buttons. The more you hit in succession, the faster your combo gauge fills up. When it's maxed out, you can use the trigger to count down a 16x score multiplier for about 10 seconds. Incredibly high accuracy is key here, as unless you're split second flawless timing, you'll hit only Good or Awesome as opposed to Perfect.
Endurance Game (Easy, Normal, Hard) - Same as Standard Game, but you keep going and the note chart keeps getting faster, and faster, until you simply fail. Same rules however.
Practice Game - Not done this yet. Assuming it's just a standard game without the score.
Freestyle - Just a complete chillout. No scores to hit, no combo, nothing. Just fireworks flying up that you can detonate to the music however you see fit.
Visualiser - Fireworks that set off in time to your own custom music
Live gameplay is done with scoreboards - For example, you can see i'm currently the highest scoring player on Xbox Live at the moment.But they're arranged by difficulty, and gameplay mode, both overall and track specific.
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