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    #16
    Originally posted by spinpug666 View Post
    I'm finding doing diagonal jumps really hard on KOF'98 with the d-pad. But actually finding the a-nub alot easier to get on with.
    Have you tried one of the stick on d-pad adapters?

    Not used one myself but they're supposed to make diagonal jumps a fair bit easier to pull off.

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      #17
      Originally posted by spinpug666 View Post
      I haven't had them side by side to see what load times are like, but the PSP does feel faster. The pauses for loading between rounds in the PS1 version was crippling, however i feel the PSP doesn't suffer the same loading times between rounds but it's still there.
      I got KOF98, and the loading times are horrible on the PS3, but great on the PSP if you turn on the fast load option. I'm not sure why you can't do that on PS3, to be honest (unless I've missed the setting somewhere). On the dpad, my old PSP was basically unusable for fighting games, but the new slim and light model is great.

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        #18
        Anyone tried silent bomber V? either originally or downloaded? I think I remember reading about it in gamestm a long time ago. they seemed to rate it quite highly from what i remember.

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          #19
          Originally posted by jamesy View Post
          Anyone tried silent bomber?
          It is pretty funky game. Here is summary of the game that I wrote for appreciation thread year ago:

          Silent Bomber is isometric action game developed by CyberConnect2, company best known for its .hack series and Naruto games. The player takes control of Jutah Fate, a genetically engineered member of special military unit who was imprisoned for war crimes seven years ago. Now Jutah and several other war criminals are taking part in secret covert operation called “Toroy” to earn their freedom. Their mission? To sabotage enemy’s space cruiser Dante before it can get close enough planet Hornet, and activate Fermion Cannon, weapon of immense power. Unfortunately something goes wrong, and Jutah soon finds himself on the Dante’s deck.

          The driving idea behind the game is Jutah’s bomb cannon that can be used to plant and launch energy bombs, which literally stick into targeted object. The player can then detonate these bombs at any time at his discretion. In the beginning of game, Jutah can only have two energy bombs activated at same time, and the range from which the bombs can be attached to the target is very limited. As the game progresses, the player finds E-Chips that can be used to upgrade bomb cannon’s range, amount of simultaneous bombs, or Jutah’s personal force field. The player can also adjust upgrades on the fly to suit needs of the current level.

          Silent Bomber won’t win any prizes on the innovation category, but game has certainly some rough charm. Blowing stuff up with bomb cannon is fun, and game’s excellent level design guarantees that you won’t be bored during the journey. Levels range from Dante’s hangars to greenhouses and water channels, and it is truly amazing how much variation CyberConnect2 has been able to squeeze out from the limited setting (huge-ass space cruiser). Unfortunately Silent Bomber is also relatively short game, and takes only about 12 hours to finish if you are seasoned player. From graphical standpoint Silent Bomber was one of the best games on PSX, and it doesn’t look that bad even today. Music is also pretty catchy, but the voice acting is hilariously bad.
          Last edited by elkatas; 09-11-2007, 09:44.

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            #20
            Thanks for that. A good read. I'm tempted to go for this now. Only concern is how playable the japanese version is. Noticed you mention terrible voice acting(kinda like this for a laugh in some games) and to understand of course. Anyone know if the voices in the jpn version are in english or is the story not worth bothering with?

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              #21
              Originally posted by jamesy View Post
              Anyone know if the voices in the jpn version are in english or is the story not worth bothering with?
              No idea about it. Plot itself is pretty blah blah, and there isn't any in-game dialogue that would be useful or required to finish the game. But wasn't this also released on US and European PSN?
              Last edited by elkatas; 09-11-2007, 21:30.

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                #22
                Not sure - i assumed it was only on the jpn network. I'll check for it on the eu shop later.

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                  #23
                  The plot in Silent Bomber is a waste of time, and the game is pretty simple (though very good) so I wouldnt be worried too much about the voices not being in english if they arent.

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                    #24
                    I don't often check the PS3 store, what do Japanese PS games cost these days? And you just need a memory stick to be able to play them on PSP? Groovy.

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                      #25
                      Think most if not all of them are 600yen. And yea you trust plug your psp into the ps3 to transfer them to the memory stick. That's as long as you have a high enough firm-ware version on your psp.

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