Pretty poor quality but it's quite interesting even though I don't understand the language. There's also a few scenes from the HD rereleases.
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The Last Guardian
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It's looking like an at least provisional release date has been given to retail as several shops are now listing it with a release date of 07/10/11. Maybe they've done the fairly standard thing of updating their sites early and we'll get confirmation at Thursday's PlayStation Meeting in Japan?
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The latest French edition of PSM3 has a massive preview of the game and an interview with Fumito Ueda.
You may of course not want to read the details but it doesn't really give anything away when it comes to what actually happens in the game.
- The Last Guardian will be similar to Ico
- The game's original music is not the one presented in the trailer. It's just a test track being used.
- Ueda stated that he's allowed to achieve things with the PS3 which he couldn't manage to fulfill due to the tech on offer with PS2.
- Torico's feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
- The game we will not be as confined as in Ico.
- Torico can apparently eliminate the guards, the child however can't do that (so he will be playing undercover when he is alone)
- Ueda didn't reveal who the Last Guardian is, Torico or the boy. He said we'll have to find out.
- Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
- Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
- Guards in armor are actually shadows, when their armor glows, they can vanish.
- Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
- Ueda would love the game to release on time, however he won't rush things.
- Ueda is wary not to make the game's puzzles too difficult, however, he wants to maintain a good amount of challenge and hence they're constantly beta-testing to measure the difficulty of puzzles and find the right balance.
- There will be less fighting sequences in TLG than in ICO
- Ueda has assured that the game will be released by the end of this year, at least in Japan.
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The latest edition of Famitsu runs a four page feature on the game which includes playing it and an interview with Fumito Ueda
- You initially can't communicate with Torico, so he'll quickly fall asleep.
- Torico can't eat everything. If he eats something he doesn't like, he'll spit it out.
- The game uses a collision system with similar capabilities to that of Shadow of the Colossus.
- Even if you're caught by the guards that fill the dungeons, the game doesn't immediately end.
- Torico may have a life gauge.
- They're currently looking into the possibility of showing gauges to support the player -- this is one area that Ueda is worrying over.
- In its impressions of the game, Famitsu commented that it exceeded expectations -- "it's real that exceeds real".
- Torico actions are very detailed -- down to the level of his reacting differently depending on the sound in the area.
- The game uses a imaginary language.
- Famitsu commented that the boy main character's movements are also incredible. Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
Ueda also talks quite a bit about the game's expressive and physical computation power.
He also briefly mentioned the HD/3D remakes.
Ueda said that Shadow of the Colossus is amazing when you see it in 3D. For ICO, he said that they're remaking the opening scene.
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- Department of game naming meeting session.
"Let's call it [The Guardian]"
"hmm, no one will buy that. We need to put [Final] into the title for it to sell"
"No way, that's so cliche"
"Ok, how about using [Last] instead. No one will spot the similarity"
"Done - now where's our year's paycheck?"
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