Best place to put information about new indie file size, pricing policy changes.
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Xbox 360 Indie games
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Raising the limit from 10 games per dev?
But doesn't Silver Dollar Games have like 100 XBLIG titles on the service? Or was I misinformed?
QUESTION:
Due to the way XBLIG works, you need to be online and signed in to play them, otherwise the games won't start, correct?
What if you log in, boot your game, and then disconnect from the net? My router craps out randomly, a few times a day. Will the game freeze up until you reconnect or can you just carry on once it's past the title screen?
I would probably buy a 360 just for XBLIG if it wasn't for this utterly bull**** restriction. I am just not capable of being online all the time, and I would prefer if my digital games were timeless. When they close Xbox Live for the 360, like they did for the original Xbox, all these games will die.
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Originally posted by Sketcz View PostWhen they close Xbox Live for the 360, like they did for the original Xbox, all these games will die.
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Originally posted by bcass View PostThis simply isn't going to happen. The original Xbox didn't have this massive library of online titles. The next Xbox will be fully compatible with all your existing downloaded titles. It would be suicide for Microsoft to go in any other direction.
You say the next Xbox will be backwards compatible with the 360? Fair enough, let's say it is. But we're talking about INDIE games on the XBLIG service. How profitable is this for Microsoft? They appear to have nothing but contempt for their XBLIG service, given how the tabs/games are tucked away in order to give more prominence to other more commercial games.
MS makes less money on these than do other things. Will it really be in their interests when the next Xbox is launched, to maintain the servers hosting all these indie games? Or would it be more "cost effective" to delete the XBLIG servers and games, and focus on maintaining the other, bigger commercial games on XBLA?
Or do you honestly and sincerely believe that a company like MS will maintain indie game servers, simply for the cultural good? Some of the games on there are astounding, and are genuinely worthy additions to gaming culture, but they are the most finite and transient of any game I've seen, since they do not come of physical media and cannot even be archived on your own hardware for later playing.
If MS doesn't invest large sums of money for very little return in preserving them online, they will ALL die. All those XBLIG will cease to exist in the next 10-20 years, whereas your copy of Gear of War or INSERTRANDOMGAMEHERE will still function either via physical media or having been saved to HDD for later easy access, albeit WITHOUT need to first connect to a server which may or may not exist.
DRM is killing the history of games before it has even been written.
Mark my words, today, 1st February 2012: all your favourite Xbox Live Indie Games are going to cease to exist within your lifetime. They are as transient and impermanent as Digitiser was on Teletext. Without MS spending money and shrinking its profit margins, by keeping the servers forever burning, human creation is going to die.
To think otherwise is naive.
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So everyone should pirate the games instead, right? Because surely that won't make the service less attractive for MS to keep running?
If I want to read your fanatical ramblings on how piracy is justifiable because it fuels your compulsive hording then there's already goodness knows how many threads in which to do it, do you mind taking the soapbox somewhere more relevant, so the people who actually buy indie games and play them can carry on talking about them?Last edited by fuse; 01-02-2012, 10:46.
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