One thing I will say about this generation. It's shown up just how important art design is.
Gears of War, Resistance etc. may be pretty, well made games that are enjoyable to play and may have a certain amount of visual spectacle but I get fed of of playing gruff, shaven headed soldiers who are permenently scowling. I get tired of playing through ruined skyscrapers and apartment blocks (you CAN do ruined cities in a creative way). Insect or lizardlike humanoids are uncreative and all too often lack character.
Bioshock was brilliant because it showed just what you could achieve if you put real time and effort into the design work. There's a lot of critisism about people who gush over Japanese games and criticise Western games but I do find they put a whole lot more work into creating an interesting world with lots of character in their games. The weakness of the Japanese gaming market this generation has meant a lot more games use the western practice of "Graphics > design" that the typical Japanese methology.
Gears of War, Resistance etc. may be pretty, well made games that are enjoyable to play and may have a certain amount of visual spectacle but I get fed of of playing gruff, shaven headed soldiers who are permenently scowling. I get tired of playing through ruined skyscrapers and apartment blocks (you CAN do ruined cities in a creative way). Insect or lizardlike humanoids are uncreative and all too often lack character.
Bioshock was brilliant because it showed just what you could achieve if you put real time and effort into the design work. There's a lot of critisism about people who gush over Japanese games and criticise Western games but I do find they put a whole lot more work into creating an interesting world with lots of character in their games. The weakness of the Japanese gaming market this generation has meant a lot more games use the western practice of "Graphics > design" that the typical Japanese methology.
Comment