My take on it all:
The thing with the original Sonic games was that the speed built up over time. Sonic started at a normal pace and slowly built up his momentum until he was zooming across the screen (sometimes the screen couldn't even keep up and he'd be off-screen to the right. THE SPEED!). But if you bumped into something along the way, you had to start your run-up all over again.
The point was, this super speed was earned. You earned the right to see why the Megadrive could do a game as fast as Sonic.
But look at it now. He's so quick off his feet that his walking animation hasn't even had time to catch up before he's zooming about like a mad hedgehog. And it looks like arse. IMO, of course. But it really does.
But why? I think it's to do with how society has evolved since the first Sonic games, and how instantaneous reward is favoured over slow and patient hard work. But instant rewards are ultimately empty rewards.
I wouldn't be at all surprised if the developers became worried that whoever was playing would press right, start moving, wonder where all that super Sonic speed is that was bullet-pointed on the back of the box (or, in this case, the scrolling blurb on the download screen) and switch off to play something faster instead, like Speedboys II.
The thing with the original Sonic games was that the speed built up over time. Sonic started at a normal pace and slowly built up his momentum until he was zooming across the screen (sometimes the screen couldn't even keep up and he'd be off-screen to the right. THE SPEED!). But if you bumped into something along the way, you had to start your run-up all over again.
The point was, this super speed was earned. You earned the right to see why the Megadrive could do a game as fast as Sonic.
But look at it now. He's so quick off his feet that his walking animation hasn't even had time to catch up before he's zooming about like a mad hedgehog. And it looks like arse. IMO, of course. But it really does.
But why? I think it's to do with how society has evolved since the first Sonic games, and how instantaneous reward is favoured over slow and patient hard work. But instant rewards are ultimately empty rewards.
I wouldn't be at all surprised if the developers became worried that whoever was playing would press right, start moving, wonder where all that super Sonic speed is that was bullet-pointed on the back of the box (or, in this case, the scrolling blurb on the download screen) and switch off to play something faster instead, like Speedboys II.
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