I can't really agree with anything rmoxon is saying regards to story in games.
Uncharted 2's narrative is, as a story, pretty pathetic; it is saved by the fact the characters - although lightweight and flimsy - are sympathetically drawn with a degree of charm and wit. The voice acting is good, which obviously helps; the cut-scenes have terrific production values behind them, which elevates them slightly. But as an actual story, it's clearly nonsense and not interesting.
And the story in Planescape Torment "not half as interesting" as the one in Dragon Age? This is plainly silly: Dragon Age is a fine game, but the basic narrative is uninspired and generic; Planescape Torment has some of the most sophisticated writing in all of gaming, and does something different in the western RPG template.
And you're off the mark with Shock 2 and Deus Ex as well. The story in Shock 2 is remarkably well-implemented, to use your own terms; the lack of live NPCs not only makes the gameworld chilling, but it means the story is imparted fully within that world. You do not break for dialogue. You see others' warnings scrawled in blood on the wall, you hear their last pleas ringing out in your ears as you're hunted down. What was actually remarkable about Deus Ex was its mechanics as opposed to narrative: the story was reasonably interesting, but was essentially a lot of Illuminati, conspiracy-based nonsense which declined into absurdity in the final hours. But the solidity of the mechanics, which allowed you to approach the same problem with myriad approaches, is what really endures and makes the game part of the canon.
And briefly: I do not "expect" a story of the quality of the LucasArts '90s classics in modern videogames, because they simply are not there. Can you really say you've played a new game with a story as strange, unique and tender as Grim Fandango? Or, to use your words again, do you "expect" that "most games" would boast a story and cast of characters this exceptional? Because I certainly do not.
EDIT: I know this is a bit brief but I wanted to get something down about it this morning, so apologies if it seems abrupt or rude.
Uncharted 2's narrative is, as a story, pretty pathetic; it is saved by the fact the characters - although lightweight and flimsy - are sympathetically drawn with a degree of charm and wit. The voice acting is good, which obviously helps; the cut-scenes have terrific production values behind them, which elevates them slightly. But as an actual story, it's clearly nonsense and not interesting.
And the story in Planescape Torment "not half as interesting" as the one in Dragon Age? This is plainly silly: Dragon Age is a fine game, but the basic narrative is uninspired and generic; Planescape Torment has some of the most sophisticated writing in all of gaming, and does something different in the western RPG template.
And you're off the mark with Shock 2 and Deus Ex as well. The story in Shock 2 is remarkably well-implemented, to use your own terms; the lack of live NPCs not only makes the gameworld chilling, but it means the story is imparted fully within that world. You do not break for dialogue. You see others' warnings scrawled in blood on the wall, you hear their last pleas ringing out in your ears as you're hunted down. What was actually remarkable about Deus Ex was its mechanics as opposed to narrative: the story was reasonably interesting, but was essentially a lot of Illuminati, conspiracy-based nonsense which declined into absurdity in the final hours. But the solidity of the mechanics, which allowed you to approach the same problem with myriad approaches, is what really endures and makes the game part of the canon.
And briefly: I do not "expect" a story of the quality of the LucasArts '90s classics in modern videogames, because they simply are not there. Can you really say you've played a new game with a story as strange, unique and tender as Grim Fandango? Or, to use your words again, do you "expect" that "most games" would boast a story and cast of characters this exceptional? Because I certainly do not.
EDIT: I know this is a bit brief but I wanted to get something down about it this morning, so apologies if it seems abrupt or rude.
Comment