Couldn't find a suitable thread to put this in, but there's a really interesting article over at EG/DigitalFoundry on the anti-aliasing effects used on the consoles. Benefits and drawbacks of each method along with some examples, and games that have done something extra to get what they need.
It's not too in-depth that you need to fully understand the tech to get something from the article anyway. I managed to follow most of it.
It's not too in-depth that you need to fully understand the tech to get something from the article anyway. I managed to follow most of it.

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