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The Anti-Aliasing effect

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    The Anti-Aliasing effect

    Couldn't find a suitable thread to put this in, but there's a really interesting article over at EG/DigitalFoundry on the anti-aliasing effects used on the consoles. Benefits and drawbacks of each method along with some examples, and games that have done something extra to get what they need.

    It's not too in-depth that you need to fully understand the tech to get something from the article anyway. I managed to follow most of it.

    One of the most important elements in overall image consistency within console games has to the implementation of anti-…

    #2
    Fairly interesting article. Always found it a bit stupid that they didn't put in video memory that could take the 'free' hardware FSAA the graphics chip provided so they have to waste a huge amount of processing power or lower the resolution.

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