A novella will often cost the same as a 1000 page novel in paperback.
Seeing an 80-minute film at the cinema costs the same as seeing a 3-hour epic.
I've never heard anyone complaining that these "lesser" experiences represent bad value for money.
So why is it that games have to suffer that kind of judgement? What makes them different? Just because one game lasts ten hours and one lasts five, why shouldn't they be the same price?
Limbo, for ?10, around the price of a cinema ticket, will offer you around four hours content on average if you wanted to play through it once. That's better value for money than the aforementioned cinema ticket, yet it's been widely criticised as being horrendous value for money. Where is this mythical line?* How many hours of content do gamers expect for every pound they pay? Why is length the only consideration on whether a game is good value for money? Why doesn't quality come in to it?
If a game was crap, really crap, but offered 100 hours of content for ?10, does that make it a more worthwhile purchase than Limbo, a game which is short but incredible for its entirety?
And then there's the double standards within gaming itself. At least five games this year, for ?40 when they were released, offered around ten hours content as a single player experience. Again, worse value for money than Limbo if we're doing pounds for hours, yet retail games seem largely immune from this criticism.
I'm all for games being derided as too expensive if they're ****, but the length of the experience should in no way be the deciding factor as to what a game costs. Why do people do it to games? Why don't people do it to other media?
WHAT IS WRONG WITH YOU?
(*I appreciate that there has to be a line, ?100 for a ten minute game isn't realistic however good it is, but that's not a realistic example and I don't think that line is ever going to be reached, it certainly hasn't been with Limbo.)
To end on an interesting fact:
That's what you're moaning about getting for ?10. 30 years of work.
Seeing an 80-minute film at the cinema costs the same as seeing a 3-hour epic.
I've never heard anyone complaining that these "lesser" experiences represent bad value for money.
So why is it that games have to suffer that kind of judgement? What makes them different? Just because one game lasts ten hours and one lasts five, why shouldn't they be the same price?
Limbo, for ?10, around the price of a cinema ticket, will offer you around four hours content on average if you wanted to play through it once. That's better value for money than the aforementioned cinema ticket, yet it's been widely criticised as being horrendous value for money. Where is this mythical line?* How many hours of content do gamers expect for every pound they pay? Why is length the only consideration on whether a game is good value for money? Why doesn't quality come in to it?
If a game was crap, really crap, but offered 100 hours of content for ?10, does that make it a more worthwhile purchase than Limbo, a game which is short but incredible for its entirety?
And then there's the double standards within gaming itself. At least five games this year, for ?40 when they were released, offered around ten hours content as a single player experience. Again, worse value for money than Limbo if we're doing pounds for hours, yet retail games seem largely immune from this criticism.
I'm all for games being derided as too expensive if they're ****, but the length of the experience should in no way be the deciding factor as to what a game costs. Why do people do it to games? Why don't people do it to other media?
WHAT IS WRONG WITH YOU?
(*I appreciate that there has to be a line, ?100 for a ten minute game isn't realistic however good it is, but that's not a realistic example and I don't think that line is ever going to be reached, it certainly hasn't been with Limbo.)
To end on an interesting fact:
Playdead was founded in 2006 by Arnt Jensen and Dino Patti. The founders made the development studio specifically to produce LIMBO. 30 man-years later, in the Summer of 2010, LIMBO releases on the Xbox LIVE Arcade.
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