Originally posted by Digfox
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Tell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
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Originally posted by Hirst View PostTell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
It's not unreasonable to suggest that by getting an artist to spend maybe a day fixing it on the next version they release, the game could make 5% more revenue. Hell, if they were to announce they'd done that, some people with colour-blindness would probably buy it on principle.
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I'm only slightly colour blind and it's a real problem in Super Puzzle Fighter. I can see the colours but two of the colours (think it might have been the yellow and greens, can't quite remember) are so close that it takes me much longer to distinguish between them that it affects my ability to do well. And a palette swap option should have been really easy for that game.
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I've just looked at some footage of Super Puzzle Fighter II and I'm in the same boat - I can just about tell the difference but only after several seconds of squinting at it, which I don't really have the luxury of doing! It's for this reason that my favourite block puzzler is Money Puzzle/Idol Exchanger, because the icons in that are simply numbered coins.
It comes up in non-puzzler games but less frequently - things like tiny coloured icon dots on maps or pickups on some shooters. It's frustrating because it's a very easy thing to fix at the developer end, but can make some games either slightly irritating or completely unplayable to the player. I don't even have it that bad, must be awful for some.
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Yeah, it's why I could only get so far with Hexic on the 360.
You could add icons to help, but the coloured bombs didn't differentiate, so I always got to a certain point and failed.
I struggle with colours on some boardgames too. It's only once in a blue moon, but I'll move another player's meeple.
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NBA 2K20 wanting me to make an account in order to start the game. Literally. The first screen is to select your DOB, the next screen has you enter your email address.
I know this is how things are these days, but this was only the trial version!
It brought back memories of me borrowing an Xbox 360 Core from work for a weekend, inviting mates over for multiplayer PGR3 and finding out I needed to make an account. Without an account, other players couldn't join as guests. In order to make an account, I needed an HDD or a memory card.
Originally posted by Hirst View PostTell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
Originally posted by charlesr View PostXbox is going slow for everyone yes? Overwatch took 5 minutes to load on my xbox. My son said it took similar to load Siege.
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Here's a petty complaint, but it's one that comes up more and more...
I hate when people say "the first Grand Theft Auto" and they're talking about GTA3. I mean the fact it says "3" in the title should be a clue. I really loved (and still do love) the old top-down games and the first one was hugely popular back in the day, but has somehow been airbrushed out of existence. It sold 3 million copies!
Also a fun and somewhat little-known fact, that's Trump Tower on the cover:
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Originally posted by fishbowlhead View PostThe fact that Star Citizen hasn’t been shut down and chris robberts arrested for fraud yet. Absolutely outrageous.
Video game legend Chris Roberts has spent seven years building "Star Citizen," drawing in money from average gamers in the world's biggest crowdfunded project outside cryptocurrency. The game is still not done.
And this more recent one.
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Kof All stars...if it was a console/ Pc scrolling beatem up it would be awesome but as a mobile game its urgghhh
when you start the sheer amount of popups trying to get you to buy stuff and the amount of menus and currencies is ludicrous and the "gameplay" could be good except a level lasts less than a min and the Touch screen controls are just not my thing at all not having the tactile feeling of which direction you are moving is such a pain
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Originally posted by eastyy View PostKof All stars...if it was a console/ Pc scrolling beatem up it would be awesome but as a mobile game its urgghhh
when you start the sheer amount of popups trying to get you to buy stuff and the amount of menus and currencies is ludicrous and the "gameplay" could be good except a level lasts less than a min and the Touch screen controls are just not my thing at all not having the tactile feeling of which direction you are moving is such a pain
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