Originally posted by Brad
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Originally posted by QualityChimp View PostI was going to suggest a co-op session on Resistance 2, but they've turned the servers off!
http://www.gamespot.com/articles/son.../1100-6418790/
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Originally posted by eastyy View PostXbox backward compatiblity forum
For starters unable to post games that i want to see and in the top 10 most requested there is 5 call of duty games i mean come on they are released every year
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Originally posted by Kit View PostThe new Tomb Raider might be the worst ever for this.
Half of the achievements are multiplayer in a single player focused game.
Take that completists.
I think I need to work on my achievement addiction though - it could get out of hand.
New Irk: Achievements
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Achievements in themselves are annoying. They serve as some weird, OCD, rewardless, willy-waving thing. If I do well in a game, give me an extra costume or gun or level or character like in the PS1/PS2 days. But because DLC takes care of bonuses these days (in many but not all cases)...we pretend to ourselves that cheevos are gooooood.
They really are a meaningless way to max out a game's lifespan and we're all fooling ourselves if we think otherwise. They are The Emperor's New Clothes of modern gaming.
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I disgree. They really do encourage me to get the absolute most time out of a game. I have recently completed all of my games to a much higher percentage than I would have done otherwise, despite enjoying them. I think we can all relate to the fact that, although games are supposed to be entertainment (and have no other reason for existing), we often look at them as a kind of job that needs doing (again, even when we are thoroughly enjoying them), and increasingly so as we get older, I find. It's weird, but it's true. We often need some extra reward on top of being entertained. The fact that the reward used to be something fun or useful in-game (new weapons, characters, levels, etc.) and is now part of the meta-game of trophy-hunting is irrelevant. In fact, in some cases this is improvement. I remember 100%ing games to be rewarded with nothing more than a different title screen (I'm looking at you, Mario Kart). I also have limited funds for buying games these days, and I definitely feel better about spending that money when I have totally rinsed a game.
In N64 Magazine, they had a section where readers wrote in with challenges for older games, which were awarded with three different medals (for example, I remember one that was to run around the top of the well in Kakariko village in Ocarina of Time as many times as possible without falling off). I thought that was a very fun (if silly) way to add gameplay and replayability. The fact that we now have proof of these achievements (and therefore a way to willy-wave with your friends) is just an improvement in my book. We all love willy-waving, admit it.
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