I thought long and hard about what to call this thread, and am not completely satisfied by what I chose. I couldn't come up with a small sentence to explain what I want to say in this thread.
When games first came, they were simple in both in technique and gameplay (see: Pong). This was simply a natural start for a medium that was at the time unknown. Just as naturally games started to get broader in their scope. This didn't happen as a result of better technology, but rather because of peoples increased experience with games, and bigger ambitions. Soon one could traverse a digital world with a character who could interact with many of the things around it. People loved to explore the wast land of Hyrule in Zelda on the NES. They spent hours cutting bushes to find rupees or other items beneath them. Just as much time was spent figuring out where to go next, and how to get there. The game didn't tell the player where the next temple was, or how to use the bloody raft. Even so, people still figured both of these out, simply by exploring the game. And the satisfaction of discovering this was immense.
With that out of the way, I can raise my complaint: Games today are no fun! I do of course play as much of Uncharted and Call of Duty as the next guy, but not without a sense of longing. I miss playing games that didn't hold your hand all the time through. Games that don't have a visual marker in front of your nose telling where to go. Games that don't consist of long corridors with no where else to go but forward. I miss games where you actually have to explore.
If anyone of you played Black Ops (which you all did, according to the sales numbers), you probably know what I mean. That game constantly shouts objectives at you and always has a cursor telling you where to go. Not that you could go anywhere else. Every path besides the right one is closed off by trees, cars, fences or other unpassable objects. So what you as the player do in the game, is essentially moving forward, while shooting some bad guys. The only real challenge presented is taking cover at the right time, and not slipping your thumbs while aiming your guns. It feels like playing an interactive movie.
While CoD might be an extreme example of this phenomena, it is a trend we see everywhere in games today. Even the latest Zelda games now have a companion constantly reminding you where to go. And they are usually very specific: "Talk to the lady with the red shirt standing next to the fountain." In a Link to the Past you were also given objectives, but they were more vague, and required exploration and interpretation by the player ("Find an elderly man in Kakiriko Village").
I have to run out for a second now, but I think my point has come across. Surely I'm not alone in thinking this? What do you think?
When games first came, they were simple in both in technique and gameplay (see: Pong). This was simply a natural start for a medium that was at the time unknown. Just as naturally games started to get broader in their scope. This didn't happen as a result of better technology, but rather because of peoples increased experience with games, and bigger ambitions. Soon one could traverse a digital world with a character who could interact with many of the things around it. People loved to explore the wast land of Hyrule in Zelda on the NES. They spent hours cutting bushes to find rupees or other items beneath them. Just as much time was spent figuring out where to go next, and how to get there. The game didn't tell the player where the next temple was, or how to use the bloody raft. Even so, people still figured both of these out, simply by exploring the game. And the satisfaction of discovering this was immense.
With that out of the way, I can raise my complaint: Games today are no fun! I do of course play as much of Uncharted and Call of Duty as the next guy, but not without a sense of longing. I miss playing games that didn't hold your hand all the time through. Games that don't have a visual marker in front of your nose telling where to go. Games that don't consist of long corridors with no where else to go but forward. I miss games where you actually have to explore.
If anyone of you played Black Ops (which you all did, according to the sales numbers), you probably know what I mean. That game constantly shouts objectives at you and always has a cursor telling you where to go. Not that you could go anywhere else. Every path besides the right one is closed off by trees, cars, fences or other unpassable objects. So what you as the player do in the game, is essentially moving forward, while shooting some bad guys. The only real challenge presented is taking cover at the right time, and not slipping your thumbs while aiming your guns. It feels like playing an interactive movie.
While CoD might be an extreme example of this phenomena, it is a trend we see everywhere in games today. Even the latest Zelda games now have a companion constantly reminding you where to go. And they are usually very specific: "Talk to the lady with the red shirt standing next to the fountain." In a Link to the Past you were also given objectives, but they were more vague, and required exploration and interpretation by the player ("Find an elderly man in Kakiriko Village").
I have to run out for a second now, but I think my point has come across. Surely I'm not alone in thinking this? What do you think?
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