I have to admit I'd set my expectations a little too high - when they originally said it was a 3D platformer I was expecting something more along the lines of Super Mario 64/Super Mario Galaxy, whereas previews are suggesting its a much more simple game with (according to IGN) levels that are a similar length to iPhone games. No doubt as the release nears my expectations with readjust and I'll be more enthusiastic, but right now Kid Icarus and Luigi's Mansion 2 are my most wanted.
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Originally posted by H-Man View PostI'm a little disappointed - hoping for for something more Mario 64. I'm sure it'll be good, but I wish Nintendo would let us control the camera again rather than having fixed perspectives.
Super Mario 64 STILL has the best camerawork of ALL the 3D Mario games, hands down.
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As far as I'm concerned, if you need to hand over control of the camera to the player, the devs haven't worked hard enough at getting it right. The camera in Mario64 tried to kill me at times. Sunshine was way worse. Never really found I had much of a problem in Galaxy though, that I can remember.
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Originally posted by Dogg Thang View PostAs far as I'm concerned, if you need to hand over control of the camera to the player, the devs haven't worked hard enough at getting it right. The camera in Mario64 tried to kill me at times. Sunshine was way worse. Never really found I had much of a problem in Galaxy though, that I can remember.
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Originally posted by Dogg Thang View PostAs far as I'm concerned, if you need to hand over control of the camera to the player, the devs haven't worked hard enough at getting it right.
Originally posted by H-Man View PostIn Mario 64 I was the director - constantly changing the camera angle and jumping towards the camera, away from it, side to side. It felt like I was controlling Mario in a little 3D world and it came alive all the more for it. We haven't had anything like that since.Last edited by Nu-Eclipse; 12-06-2011, 10:07.
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Initial joy at the return of the Tanooki Suit replaced by disappointment that Mario won't be able to fully fly in it ? la SMB3.
Last edited by Nu-Eclipse; 18-06-2011, 13:42.
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Originally posted by H-Man View PostThe problem is - for me anyways - that Mario Galaxy never felt fully 3D. It would alternate between Crash Bandicoot style fixed 3D, 2D, and occasionally Mario 64 3D. In Mario 64 I was the director - constantly changing the camera angle and jumping towards the camera, away from it, side to side. It felt like I was controlling Mario in a little 3D world and it came alive all the more for it. We haven't had anything like that since.
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Ive never had a problem with the camera in any 3D mario game, I'm sure there wont be a problem in this one either.
I have to say though that Ive always considered a good camera to be one that you dont really notice. In mario 64 the camera is almost a gameplay device in itself... so i'm not sure that actualy counts as a "good" camera, becuase you had to actualy control it half the time.
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Originally posted by rmoxon View PostI have to say though that Ive always considered a good camera to be one that you dont really notice. In mario 64 the camera is almost a gameplay device in itself... so i'm not sure that actualy counts as a "good" camera, becuase you had to actualy control it half the time.
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Yeah, I'd agree that it looks bland. It's like there's no real sense of design here at all. Strange considering how much the style obviously enhanced games like Yoshi's Island and, more recently, Mario Galaxy. But I still think it looks like loads of fun and the bland look certainly wouldn't stop me buying it. And I really appreciate that it does seem to be its own Mario game - not a sequel, remake or update.
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