Announcement

Collapse
No announcement yet.

Suzuki: 'Sega will probably let me make Shenmue 3'

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Originally posted by FamiDude View Post
    Zzzzzzzzz

    Rose tinted specs.....

    Who really give a crap any more?
    Someone obviously. We can usually rely on DANGEROUS or Zack Morris to come along and make a thread about a 3rd game once a month or so and there is always plenty of discussion.

    Comment


      #47
      Originally posted by FamiDude View Post
      Zzzzzzzzz

      Rose tinted specs.....

      Who really give a crap any more?
      Well you do, Not only to read a 'Shenmue III' topic, but also to' 'post' on it too.

      In the story posted he says 47 million.
      Yep for the DC versions .

      I think with all these contradictions it?s clear where the blame lays. XD
      Yep SEGA and the Man himself, for blowing 70 million on the 'project'.

      As for little of Shenmue 3 being made. From what I remember, when they realised the DC was about to bite the dust, they added the start of Shenmue 3 to Shenmue 2; the part where the boat arrives at the village is supposed to be the start of Shenmue 3 - Shenmue 2 was supposed to end after the roof top battle. We?ve already seen in the video they had characters designed for later in the game so it?s safe to assume there was a fair amount of work done.
      All the characters and locations have already been done on paper (before Shemue even came out) It just little been rendered for what would become Shenmue III ( Even confirmed by Yu when talking about Shenmue Mobile) . We already seen how much of Shenmue was completed on the Saturn (right up to Disc 4 on Shenmue II). We've seen next to nothing of Shenmue III

      Wii, PS3, 360, they?ve all been around long enough so they?ll know how to squeeze extra performance already.
      That doesn't matter, it will still take a mighty Team and a massive Budget to get it going. Each Yakzua costs SEGA over 25 Million to make, and The teams behind Drakes , Mass Effect may know the machines like the back of their hands, they're all massive productions in terms of the Teams and budgets needed.

      Happen to think a Multi Platform could sell over a million copies, but its still a massive risk for SEGA to fund, more so as more and more people have either moved on, or never played Shenmue in the 1st place

      Comment


        #48
        What I don't understand is why it cost so much to make? They've managed to pump out the Yakuza games which seem, to me at least, similar in enough respects that they ought to cost around the same to make.

        Am I missing something here though? I have played both Shenmue games on DC.

        Comment


          #49
          So basically, no further forward from where we were. I'd like to make it, but we don't have the money. Nothing to see here.

          Comment


            #50
            Originally posted by FSW View Post
            What I don't understand is why it cost so much to make? They've managed to pump out the Yakuza games which seem, to me at least, similar in enough respects that they ought to cost around the same to make.

            Am I missing something here though? I have played both Shenmue games on DC.
            I think one of the main issues is the amount of time he took on them. It was well into development on Saturn, as the videos included with the VF3TB double pack show.

            The sheer level of detail (weather information, accuracy of town layout, interaction) was massive.

            Nowadays, the rendering tech required to 'remake' Shenmue isn't extensive - a PS3 or 360 could draw the data for Shenmue in it's sleep. I don't think it would be a mammoth project to reissue Shenmue 1 and 2 for 360 or PS3.

            (Especially considering that Shenmue 2 was already ported to Xbox.)

            Comment


              #51
              Originally posted by FSW View Post
              What I don't understand is why it cost so much to make? They've managed to pump out the Yakuza games which seem, to me at least, similar in enough respects that they ought to cost around the same to make.

              Am I missing something here though? I have played both Shenmue games on DC.
              The last 3 Yakuza games have all used the same assets with just some gameplay tweaks and extra areas added.

              Most of that budget probably goes on voice acting, facial scanning, scenarios, Nagoshi's sunbed sessions and wardrobe. Include the huge amount of product placement as well and this will probably help keep costs down for that series.

              Comment


                #52
                Yu Suzuki. So lazy. It wouldn't take THAT long these days. Back in the day it was groundbreaking but now, most games are more complicated.

                Comment


                  #53
                  Originally posted by cutmymilk View Post
                  Back in the day it was groundbreaking but now, most games are more complicated.
                  It still is groundbreaking, how many current gen games allow you to look in your pants draw?

                  Comment


                    #54
                    So we're agreed that we can see why the first games cost so much/took so long but Shenmue 3 should be able to be made much faster and more cheaply? So just f'ing do it Sega. Stop making Sonic games and all that other crap you've ruined over the years. Valkyria Chronicles helps to offset that garbage a bit, but only by making Shenmue 3 can you receive total forgiveness.

                    Comment


                      #55
                      Originally posted by Phar View Post
                      It still is groundbreaking, how many current gen games allow you to look in your pants draw?
                      Shenmue II surely offered the most interactive town centers ever seen in a videogame. Working Arcades, shops were you can buy stuff, useable vending machines, endless bars you can visit... plus the ability to talk to NCPs about a range of subjects and even get one of a variety of jobs! It was bloody brilliant. Imagine that upscaled to bigger towns in Shenmue III.

                      On a related note- do you lot think we will ever see a VF6?
                      Last edited by DANGEROUS-3; 04-03-2011, 13:30.

                      Comment


                        #56
                        Originally posted by FSW View Post
                        What I don't understand is why it cost so much to make? They've managed to pump out the Yakuza games which seem, to me at least, similar in enough respects that they ought to cost around the same to make.

                        Am I missing something here though? I have played both Shenmue games on DC.
                        The major Difference with Yakuza is the sequel sold more and went on to sell close to 800,000 copies, way and above what Yakuza sold. That means making a Yakuza III was easy and a done deal. That is what really killed Shenmue III, was the low sales of Part II on 2 different consoles, compared to the 1st game

                        Most of that budget probably goes on voice acting, facial scanning, scenarios, Nagoshi's sunbed sessions and wardrobe. Include the huge amount of product placement as well and this will probably help keep costs down for that series
                        Each Yakuza costs SEGA over 20 million and like you say a large part of that goes on the scanning, voice acting ECT, and the fact that the Team that makes each series is Huge, All that costs money and means SEGA needs to sell over 400,000 copies to break even, and that's including the fact that Yakuza RRP on the PS3 (in Japan) is one of the highest allowed by SONY

                        Stop making Sonic games and all that other crap you've ruined over the years.
                        Sonic sells, that's the reason why Sonic games are made every year (like it or not) And looking over SEGA Rally Revo, NiGHTS JITD, Mokeyball or Sonic (the latter back on track) most of the SEGA IP, be that Virtua Tennis, PSO, Val, Outrun, Virtua Fighter, Phantasy Star, (bar a bit of screw up with PSU) Yakuza has all be handled and updated well the last few years and far from ruined.

                        Comment


                          #57
                          Originally posted by FamiDude View Post
                          Zzzzzzzzz

                          Rose tinted specs.....

                          Who really give a crap any more?
                          Fan-my-dod how dare you come on here and cause trouble, you damn bastard!

                          Comment


                            #58
                            Thats a pretty dumb investment, then. For 20 million you could also consider to build an IP with world wide appeal. Granted, Yakuza is a proven franchise and guarantees 500k or more. New IPs are not so certain about that. Look at Enslaved.

                            Another problem is that Sega can't bring Yakuza to 360, well they can but its bound to bomb in all regions. They are stuck with a Japan only Ps3 exclusive. Although 3 sold a bit decent abroad IIRC.

                            Comment


                              #59
                              Originally posted by DANGEROUS-3 View Post

                              On a related note- do you lot think we will ever see a VF6?
                              If you mean Virtua Fighter 6. It will 100% as far as I can see get a release in Japanese Arcades. There was another update for Virtua Fighter 5 recently in the Arcades. Virtua Fighter is still big in Japanese Arcades and normally has about 6 cabinets at least lined up back to back in game centres.
                              Last edited by JU!; 04-03-2011, 16:36.

                              Comment


                                #60
                                Originally posted by saturn-gamer View Post
                                Thats a pretty dumb investment, then. For 20 million you could also consider to build an IP with world wide appeal. Granted, Yakuza is a proven franchise and guarantees 500k or more. New IPs are not so certain about that. Look at Enslaved.

                                Another problem is that Sega can't bring Yakuza to 360, well they can but its bound to bomb in all regions. They are stuck with a Japan only Ps3 exclusive. Although 3 sold a bit decent abroad IIRC.
                                Don't start me off, I'm not exactly happy with SOJ at the moment, or the lack of trying to Expand Yakuza to the west and making it Multi Platform.

                                To me the game needs to be multi and the next game taking place in a Western city to help its appeal and give the title much needed freshness, with a new City to model and explore . I also think Val II and III should have been multi. SEGA make a fantastic engine (Canvas) and don't use it for any more games on the PS3 or 360 , such a waste. To me the Team and the tech should also be making SOA II

                                Comment

                                Working...
                                X