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    #31
    Maybe it's just because the game is that ****ing good and would break all grounds regardless of Edge's non-important opinions.

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      #32
      Originally posted by crazytaxinext View Post
      But still different strokes and all that, personally all Zelda's have child-easy puzzles
      Well if all the puzzles are so easy even a 3 year old could work them out, I fail to see how's that enjoyable when a game is built around and on them. I think the likes of Resident Evil (RE, Code Veronica ECT) God Of War, Metroid and the new Castlevania strike a better balance on puzzles where they can be difficult in parts, but logical

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        #33
        Originally posted by dataDave View Post
        Maybe it's just because the game is that ****ing good and would break all grounds regardless of Edge's non-important opinions.
        Well I tend to think story and dialogue is quite important in RPG's as is being able to understand the text/language to allow you to 'try' and work out the puzzles or quest in hand, more so when game as no English speech or much speech for that matter (like say in a RE game to give you some indication on what's happing)

        Anyway I must say the new shots of Dragon's Dogma look just spectacular

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          #34
          Why do you say they are reviewing the Japanese version? Is it because of the screenshots? Don't nearly all magazines use screenshots provided by the publishers rather than taking their own? Genuine question as I don't know.

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            #35
            We’d salute the troubled flora if it wouldn’t result in Link chopping his own ear off. Such are the risks of one-to-one motion tracking.
            Wow, so it has one-to-one motion tracking?
            Nintendo hits the sweet spot by massaging directional swipes into preset horizontal, vertical and diagonal attacks.
            Oh. It doesn't.

            I mean, it does actually sound good. Really good! But, it reads like they chose a score and then worded everything to support that:

            The fact that one reoccurring boss boasts no greater gimmick than quick reflexes shows how far Skyward Sword has moved beyond earlier games
            Or, to put it another way - On one of the bosses nintendo ran out of ideas so just made it faster than usual. Suddenly the things that make bosses in games unique are just gimmicks?

            giddying bestiary of revamped favourites and startling debuts
            Revamped favourites. Awesome!

            My favourite sentence though is:

            As satiated dissenters descend into a revered hush
            Oh **** off.

            Still, I've added it my Amazon wish list.

            *Disclaimer: On paper every Zelda game seems to be near identical to the last. It's easy to go through Edge's description of the game an pull it apart. However, Every Zelda game I've played has been an utter joy. nintendo do seem to have a formula for creating magic whilst delivering essentially the same game over and over. Edge's overly wordy descriptions may just be their attempt to convey the fact that whilst this is yet another Zelda game, it is once again a masterpiece. That's probably a difficult thing to do. I'm excited to try out proper motion controls in this game. Tumble on PS3 showed me how decent fidelity motion controls can enhance a game.
            Last edited by Brad; 25-10-2011, 10:58.

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              #36
              Originally posted by parkinho View Post
              Why do you say they are reviewing the Japanese version? Is it because of the screenshots? Don't nearly all magazines use screenshots provided by the publishers rather than taking their own? Genuine question as I don't know.
              I thought that happens when previewing a game when we tend to get the bullshot for example , not so much when reviewing a game

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                #37
                It could be the Japanese version, but then again maybe the reviewer can read Japanese

                Compared to any of the mentioned games I'd say Zelda's puzzles are easier, most rarely requiring more than block pushing, torch lighting or basic repositioning of objects. The games have even gotten easier with time with countless children completing both the older ones back in the day and the modern ones now. It's no Rubicks Cube. To be honest, the Zelda template doesn't need much of a shake up with many a game using forms of it to this day without complaint, the issue has been how Zelda portrayed that template which needed better integration to bring it in line with modern releases. For all we know that's been done as it wouldn't be hard to do and amendments and concessions to movement etc have been made.

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                  #38
                  Originally posted by crazytaxinext View Post
                  It could be the Japanese version, but then again maybe the reviewer can read Japanese
                  I seriously doubt that is case and I think it't very unfair to review the likes of Yakuza The end , Last Story in their Japanese form , when more so for RPG the cast of characters what they are said and the game story is hugely more important to RPG than other genre of games

                  Compared to any of the mentioned games I'd say Zelda's puzzles are easier, most rarely requiring more than block pushing, torch lighting or basic repositioning of objects
                  Well then why the hate of Star Fox Adv from so many . Most people highlight light it being so simple as the games downfall I actually think its a better game than Zelda due to the puzzles being logical.

                  To be honest, the Zelda template doesn't need much of a shake up with many a game using forms of it to this day without complaint, the issue has been how Zelda portrayed that template which needed better integration to bring it in line with modern releases
                  Again that's another problem with EDGE. If Zelda plays much like what gone before then why has it got a 10, when EDGE marks down other games for doing not much new and being more of the same
                  Maybe the game is 10 and I'm looking forward to playing it, just that I feel uncharted III should have been a 10 too , more so if it really is better than part II (which was a 10 out 10 game in my book in 1st place)


                  I know my sub comes to an end in Jan 2012, but it would have been nice to see some constancy from EDGE reviews for once

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                    #39
                    Starfox Adventures, for most, was a fairly lazy and forced copy of the Zelda template (though I quite enjoyed it too) and was part of the era where Starfox fans became annoyed at Nintendo for messing around with the series rather than doing Starfox 3 so recieved added criticism for that too. There was also disappointment connected to it due to the expectations Rare carried over from the N64 era, all in all it's not that bad a game.

                    I agree about the UC2-3 thing as well, if it really is a bit better than UC2 it deserves a 10. The multiplayer is certainly improved and I'm not of the mind that multi-routes or open world design makes a better game which seems to be a recurring complaint in Uncharted reviews. Always comes across as nit picking like some COD's get where most fault is found because it's popular rather than there's an inherent problem. Everyone loves the under dog, lol

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                      #40
                      Starfox Adventures, for most, was a fairly lazy and forced copy of the Zelda template (though I quite enjoyed it too) and was part of the era where Starfox fans became annoyed at Nintendo for messing around with the series
                      I still to this day love it and think its a gem and one of RARE's best work . I've never got the hate at all, that said I never got the hate with Mari 64 (I still say that's the best in the series)

                      I agree about the UC2-3 thing as well, if it really is a bit better than UC2 it deserves a 10. The multiplayer is certainly improved and I'm not of the mind that multi-routes or open world design makes a better game which seems to be a recurring complaint in Uncharted reviews
                      Well I've read the review and the score seems not to be a 10 due to multi-player and Co-Op issues with is frankly a joke . Is it beyond EDGE to see these modes as nothing more than a Bonus really and something to do after you finished the main game ?
                      I blame the like of IGN for this culture of a game must be a 40 hour epic and have countless On-Line modes to get a 10 or a top score but I guess for a bit of added irony Uncharted III got a 10 from IGN .

                      If its really is better than Uncharted II then it's a masterpiece

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                        #41
                        Fans of the Gears series will disagree but I find UC's multiplayer to be very similar but with the added verticality and maneuverability to be like the logical evolution of where Gears is currently at. Much more responsive too though the trouble with UC2 is that it didn't go far enough with the ideas, UC3 sorts most of this out. So.. a 10 then

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                          #42
                          Originally posted by crazytaxinext View Post
                          Fans of the Gears series will disagree but I find UC's multiplayer to be very similar but with the added verticality and maneuverability to be like the logical evolution of where Gears is currently at. Much more responsive too though the trouble with UC2 is that it didn't go far enough with the ideas, UC3 sorts most of this out. So.. a 10 then
                          To be honest I don't play multi-player at all in games like that or in the likes of COD, its not fun and On-Line players just take it too seriously with too much trying to up their rank . I now much rather Online Co-Op in games like Vegas, Op Flashpoint these days with the likes of Van and Capcom

                          Single player modes are to me the most important in most games

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                            #43
                            ... and I don't play mp games at all. I've tried but I can't commit the time when there are other things to do. And besides I like sitting down with a game when the wife's asleep and enjoying the experience it can bring. I can switch it off when I like and hit pause when I like. MP doesn't really sit well with that. It's far too demanding for this miserable old git.

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                              #44
                              Perhaps it’s because of the poor-quality of the videogame reviews everywhere else (if you know some good sites, please please share), but I really thoroughly enjoyed the Zelda review. Made me expect everything I already love about the wonderful franchise while expecting a massively well-deserved freshness. The mention of the seamlessly boundless Level Design has me particularly exciting... and intrigued

                              I'm not a fan of reading reader reviews that try to sound too specialist though equally I despise the reviews that read like a spam message or follow the archaic structure of story/graphics/gameplay etc - I like to think videogames can offer more. I like how Edge often attempt to strive for the heart of the experience.

                              Such a style doesnt fit every game of course. But for a game like zelda it fits perfectly

                              I thought it was a great review. It is going to be painful waiting until my Birthday, 23rd December, to play this. Thank the heavens for Skyrim to pass the time.
                              ----Member since April 2002

                              http://www.redbubble.com/people/adamstone

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                                #45
                                Originally posted by crazytaxinext View Post
                                Fans of the Gears series will disagree but I find UC's multiplayer to be very similar but with the added verticality and maneuverability to be like the logical evolution of where Gears is currently at. Much more responsive too though the trouble with UC2 is that it didn't go far enough with the ideas, UC3 sorts most of this out. So.. a 10 then
                                In many respects both Gears and Uncharted series' have tacked on multiplayer elements. The main difference though is that Gears has fantastic shooting mechanics and Uncharted's arent really as good (mainly becuase Uncharted isnt just about shooting unlike Gears).

                                I think its unfair to compare to the two, Uncharted has alot more variety and the series has become known for its unrivaled cinematic quality to the single player campaign.

                                Gears is the better shooter though, theres really no arguing about that.

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