I have been playing Wind Waker this morning with no aim or goal at mind, simply just experimenting and playing around with the environments, when I reminded myself of one of the many little touches that help create the overall realistic world?
I have mentioned this in the past, however it needs to be mentioned again. Definitely one of the most trivial little touches but one I hold the highest
If you position a pot on a crack which releases hot steam on the first dungeon on Dragon Island, the pressure lifts the pot and it turns in midair? however, if u put a stone on the crack the weight is too great for the steam to lift.

Its a shame but I agree with that, however i also thought the puzzles may have been slightly less original, but also to a different style? less restricted if you will. Which was a positive thing. A small example being the bomb plants? If say, u had to blow up a bomb plant on a wall in OOT you had to make some sort of heat touch it? in WW you are given a number of things to do. You can of course apply heat to the bomb, but u can also throw an item at it, such as a rock or a stick. Little things like this help to make the overall experience of WW seem more polished and ?real? then OOT imo. Also another example being during the Fire Temple where you must cut the ropes attached to a platform to allow it to fall into the lower depths, or place a number of crates in an orderly fashion so that when the water rises it creates a path for link to cross....
But I do agree that a lot of the ideas were ?borrowed? from the previous titles and ultimately creates the feeling of unoriginality. Shame really, but overall I really did enjoy the puzzles and dungeons as a whole. A little harder (well, in some cases A LOT harder) would have been nice. Hopefully in the next Zelda Nintendo shall explore their creative skills further and create some dungeons that really push our imaginations?
I have mentioned this in the past, however it needs to be mentioned again. Definitely one of the most trivial little touches but one I hold the highest

If you position a pot on a crack which releases hot steam on the first dungeon on Dragon Island, the pressure lifts the pot and it turns in midair? however, if u put a stone on the crack the weight is too great for the steam to lift.


Whichever of the Zelda games you played first will be the most significant. Mine is DX (the colour version of Link's Awakening), and all the 3D games followed. Interesting to note how few original puzzles are in WW, especially when compared to the difference in dungeon design between OoT and Majora's Mask.
But I do agree that a lot of the ideas were ?borrowed? from the previous titles and ultimately creates the feeling of unoriginality. Shame really, but overall I really did enjoy the puzzles and dungeons as a whole. A little harder (well, in some cases A LOT harder) would have been nice. Hopefully in the next Zelda Nintendo shall explore their creative skills further and create some dungeons that really push our imaginations?
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