Originally posted by Grapple Convoy
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Originally posted by nakamura View PostThe PS1 port was far from shoddy but I am talking about the game in general. I hated the cheap sounding music and the lack of chain combos as standard. The custom combo thing was boring and the whole game felt a step down in most areas.
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Indeed we are. The music didn't touch the original game, it was streamed from the CD and sounded almost live, it was awesome.
The chain combo system was removed in Alpha 2 and replace with custom combos. I found the custom combo became very boring very fast as it wasted the super gauge. In Alpha 1 you could launch into a 5-6-7 hit combo then link it to a super, it was awesome.
Alpha 3 had the chain system returning but you had to buy it from the world tour mode.
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Originally posted by nakamura View PostThe chain combo system was removed in Alpha 2 and replace with custom combos. I found the custom combo became very boring very fast as it wasted the super gauge. In Alpha 1 you could launch into a 5-6-7 hit combo then link it to a super, it was awesome.
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Do you mean something different by chain combos?
Regarding the music:
Originally posted by WikipediaThe PlayStation port features an arranged soundtrack (in the form of XA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version).Last edited by dataDave; 06-01-2012, 01:21.
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Well I stand well and truly corrected, the system is indeed there. Was the timing changed dramatically or the ps1 version indeed bodied?
I did play it on Saturn but a few years later when I already didn't like it.
I do the Zero 2 Dash on the ps1 which does seem an improved port, is it worth going back to now?
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Hmmm... my memory is fuzzy but I think you're right, Nakamura. When Alpha 1 came out, I think it had some really basic chain combos built in like, LK, MK, HK, that would hit in a row. They were much more preprogrammed in than the SF2 and SFA2 combos, more like a code than just getting moves to string together. These were removed for SFA2, with the exception of Guy who I think had one as part of his move list.
As I say, my memory is fuzzy but there was something like that.
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Got Alpha 2 (Sat) for xmas 1996 and loved every minute playing it. I preferred it to the original due to the larger amount of characters, backgrounds, improved Alpha counters (if i remember correctly there was only 1 counter for each character in the 1st) and a few other things like the artwork and more modes like the training and survival modes. Although i quite liked the music i agree with Nakamura that it didn't quite sound as sharp.
Personally i thought Alpha 3 (Sat) blew them both away and could be the best 2d fighter ever.
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