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"Project C.A.R.S." - community driven development for sim

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    Nah, if a wheels seen as a requirement I'm generally out. I'm at the point of avoiding peripherals and even the best wheel racing experiences I've ever had on't remotely come close to driving a car in real life so I never see the point in the added expenditure.

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      Funny one this as the devs have finally spoken out about the WiiU edition of the game. Turns out they're struggling to maintain 720p support and the average framerate currently sits at 23fps. They're waiting for E3 to take place in case Nintendo reveals anything about its plans for the NX. If not, they'll proceed with the WiiU version but its sounds like it's not a definite despite the kickstarter goalpost as they want to meet certain market and quality marks.

      If the game does come to WiiU it seems from GAF that 720p and 30fps is the target, dynamic weather would be out as would daytime lighting cycles with less tyre simulation and downgraded visuals.

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        Wii U support was promised and owners backed the original project and this is their return.

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          Well, it was obvious the Wii-U wouldn't be able to handle the game as well as the other consoles since its not that much more powerful than a 360. They should just tone everything down like the 360 version of Forza Horizon 2. It will still look nice, just not as nice.

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