Remarkably identical to Halo CE, which just about acceptable many many years ago and even then only because everything else was garbage.
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Kickstarter thread and what would you like to see kickstarted
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There's already loads of AI middleware out there. The main problem I've encountered in my career of making games with bad AI is that the AI is caught somewhere between decent or poor design, not enough coding resources given to it and management asking for it to be made easier. The kids (and therefore management) want a high kills per minute ratio so we have to create weak AI that do intelligent things but are never alive long enough to display it, or do stupid things that make them easy to kill.
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Sorry, hope you didn't interpret that as me taking a dump on your suggestion. My only point was that poor AI is not the fault of middleware, it is the fault of lack of ambition or lack of resources. I'm all for new tools, especially one that puts more control in the hands of designers to take away reliance on overstretched code departments, that's where the bottleneck lies. I've never used a good AI tool that allowed me to do what I want with the AI without everything having to go through code. That would be a dream come true.
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Originally posted by chopemon View PostSorry, hope you didn't interpret that as me taking a dump on your suggestion. My only point was that poor AI is not the fault of middleware, it is the fault of lack of ambition or lack of resources. I'm all for new tools, especially one that puts more control in the hands of designers to take away reliance on overstretched code departments, that's where the bottleneck lies. I've never used a good AI tool that allowed me to do what I want with the AI without everything having to go through code. That would be a dream come true.
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