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How do you expect games to look next gen?

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    #46
    Storing a tree in memory is one thing. Allowing that tree to be destroyed and having realistic physics to make it look cool is another. Maintaining that destroyed tree's 'bits' is something else altogether. We could see more of this in smaller environments e.g. non open world stuff. One day someone will come up with a way to store the destroyed tree details as a procedure I imagine. Then we're golden.

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      #47
      Originally posted by capcom_suicide View Post
      Nvidia has some physics in the gtx680 gpu that might make it easier?

      That kind of procedural accurate fracturing is really cool, but I'd imagine that the additional CPU cycles required kind of outweigh that ease for most developers. Cutbacks to the game would be have to be made elsewhere.
      I guess the cool thing with games is that you can never say never though

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        #48
        There is a more upto date version of that video capcom in an actual game environment

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          #49
          Id love to see open world games with no loading for the inside bits. How much more amazing would games like skyrim and fallout be if they were totally seamless.

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