I really do love the series and although I hate the fan service and terrible writing, I class the original Metal Gear Solid and MGS3 as two of my favourites.
Metal Gear Solid has the best writing and a perfect mixture of serious tones and complete silliness that the series never quite recaptured in till MGS3. I love the Alaskan setting on this deserted island and the graphics that the PlayStation pulled off are still impressive.
MGS3 was the game I always wanted, survival out in a jungle where you’re placed down and then have to fend for yourself. There’s little handholding, the gameplay to cut scene ratio is perfect after the stop start nature of MGS2 and it still looks beautiful. I thoroughly recommend you pick up the Xbox 360 HD Collection as the camera can now be controlled and it’s been afforded a super slick frame rate and is now in glorious widescreen. A godsend for picking out enemies, human or creature!
The other Metal Gear Solid games are still good, but MGS2 is so full of waffle that it can become a bit boring especially as Kojima went to town with the sub plots. MGS4 meanwhile is a horribly flawed masterpiece. It has great moments that stick in your mind but it’s stuffed with characters, conspires and hidden meanings that you’ll have a job of deciphering it all. The new control mechanism is welcome but the gameplay mechanics have changed to allow shooting in plain sight to be an accepted tactic and this harms the game somewhat. What killed it for me was the terrible writing, Anime style fan service, the game not finishing anyone’s story and Kojima clearly not knowing when to say cut.
I played Metal Gear Solid because it was an espionage game where you played an ex special forces solider who crept into an abandoned facility and snapped necks to get things done. Along the way, the game surprised you by including a character rich story, playing with the idea of being a game by attempting to break out of it with the Psycho Mantis Boss Fight and other really neat touches.
Somewhere along the line, the central conceit of the game started to get muddied and the fan service, ridiculous story and long writing came to the front. If Kojima can get the series back to its roots, and allow the narrative and cool gameplay scenarios to bubble under the surface, then he could create something as special as the original.
Metal Gear Solid has the best writing and a perfect mixture of serious tones and complete silliness that the series never quite recaptured in till MGS3. I love the Alaskan setting on this deserted island and the graphics that the PlayStation pulled off are still impressive.
MGS3 was the game I always wanted, survival out in a jungle where you’re placed down and then have to fend for yourself. There’s little handholding, the gameplay to cut scene ratio is perfect after the stop start nature of MGS2 and it still looks beautiful. I thoroughly recommend you pick up the Xbox 360 HD Collection as the camera can now be controlled and it’s been afforded a super slick frame rate and is now in glorious widescreen. A godsend for picking out enemies, human or creature!
The other Metal Gear Solid games are still good, but MGS2 is so full of waffle that it can become a bit boring especially as Kojima went to town with the sub plots. MGS4 meanwhile is a horribly flawed masterpiece. It has great moments that stick in your mind but it’s stuffed with characters, conspires and hidden meanings that you’ll have a job of deciphering it all. The new control mechanism is welcome but the gameplay mechanics have changed to allow shooting in plain sight to be an accepted tactic and this harms the game somewhat. What killed it for me was the terrible writing, Anime style fan service, the game not finishing anyone’s story and Kojima clearly not knowing when to say cut.
I played Metal Gear Solid because it was an espionage game where you played an ex special forces solider who crept into an abandoned facility and snapped necks to get things done. Along the way, the game surprised you by including a character rich story, playing with the idea of being a game by attempting to break out of it with the Psycho Mantis Boss Fight and other really neat touches.
Somewhere along the line, the central conceit of the game started to get muddied and the fan service, ridiculous story and long writing came to the front. If Kojima can get the series back to its roots, and allow the narrative and cool gameplay scenarios to bubble under the surface, then he could create something as special as the original.
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