So, with excitement I had finished downloading the Dead Space 3 demo, OK, I thought, so Dead Space 2 relied just a little too heavily on action, but the Viscal games had still managed to retain the original atmosphere of Dead Space 1 so I thought to myself with joy that there was another proper survival horror game coming out. Great.
Or so I thought...
After just having finished the demo I must admit that I feel MASSIVELY let down. OK it was polished, OK it still has a great hub and imo inventory system, but after just having done the stupid drill boss I feel that yet again devs have peddled to the causal gamer and done away with any real frights, atmosphere and challenge.
When I think of my favourite genre, I look back on the good old days of when Silent Hill was still worth playing, when Resi was still a massive challenge, but nowadays... any 'survival horror' modern day release is just a rehashed action game with cheap shock tactics and some dark corridors thrown in. That imo, IS NOT the genre I know and love...
So, why is this? Why nowadays has the genre been turned into an all out action genre? Is it peddling to the casual gamer? Creative restraints or just any lack of real creative imagination? What in your opinion can be done to save this increasing rarer genre on today's current gen market and is there any way back to the good old days of old?
Or so I thought...
After just having finished the demo I must admit that I feel MASSIVELY let down. OK it was polished, OK it still has a great hub and imo inventory system, but after just having done the stupid drill boss I feel that yet again devs have peddled to the causal gamer and done away with any real frights, atmosphere and challenge.
When I think of my favourite genre, I look back on the good old days of when Silent Hill was still worth playing, when Resi was still a massive challenge, but nowadays... any 'survival horror' modern day release is just a rehashed action game with cheap shock tactics and some dark corridors thrown in. That imo, IS NOT the genre I know and love...
So, why is this? Why nowadays has the genre been turned into an all out action genre? Is it peddling to the casual gamer? Creative restraints or just any lack of real creative imagination? What in your opinion can be done to save this increasing rarer genre on today's current gen market and is there any way back to the good old days of old?
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