Soul games have a horizontal and vertical slash, a kick and a block. Those are the face buttons. You can guard counter (I think that's what it's called) to parry and get a free punish if you can guess the horizontal or vertical slash. Being on a 3D pane makes vertical slashes risky because of the sidestep - so what you're saying above is only half true in my opinion. Not to mention that this game relies heavily on blocking so if you're getting hit randomly with horizontal slashes you should more carefully consider your offense - IMO. I used to play SC2 on the maximum difficult CPU and it got me into the habit of knowing when to block and also guard countering.
When SC4 rolled around when I was facing a friend's mate our games were literally just teching throws against each other and block each others hits. We'd time out rounds both with still +50% left. Was actually really exciting.
I don't think the sex and boobs argument really applies to 2, but it's definitely the start. Just look at Taki's chest through her outfit. Blimey.
When SC4 rolled around when I was facing a friend's mate our games were literally just teching throws against each other and block each others hits. We'd time out rounds both with still +50% left. Was actually really exciting.
I don't think the sex and boobs argument really applies to 2, but it's definitely the start. Just look at Taki's chest through her outfit. Blimey.
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