Originally posted by Lebowski
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I've got to assume that Sony were hoping the PSVR2 would be an unexpected success (the PSVR1 kinda stunned them; it sold 5m or around half of the Vita, which I'm pretty sure beat their estimates), and would justify making tarted-up versions of the ~5 or so PSVR1 big hits (the likes of Wipeout, AstroBot, Blood&Truth, VR Worlds) to sell to people a second time. But as the hardware hasn't achieved anywhere near that level of support, they've kinda screwed up.
I actually think PSVR2 is really damaging for the VR industry. It would've really helped things if Sony had made it a success. The PSVR1 did that.
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