I'm teetering but it would be for the 128GB. PCVR would be the main use for it making the memory requirements limited but even on that front most Quest 2 games barely broke 2GB in size, the very very biggest games didn't make too much of a dent so no way they'll increase by the amount to make paying the 526GB tax worthwhile
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Originally posted by Neon Ignition View PostQuest 2 games barely broke 2GB in size, the very very biggest games didn't make too much of a dent so no way they'll increase by the amount to make paying the 526GB tax worthwhile
With the increased RAM and processing, you're going to see bigger textures, so you best not want more than four games on your Quest 3Last edited by MartyG; 30-09-2023, 17:36.
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Originally posted by huxley View PostI thought you could expand the memory with a USB stick?
Would seem not.
If you're planning on using it as a stand along I would imagine going for the larger storage size would be a the better option. Have to pay the storage tax, but its better than having to redownload and delete stuff over and over.
Reminds me of juggling PSP memory sticks
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Even with the bigger uses like Asgard, I'm not likely to keep the game installed once complete. Easy to redownload if I want to later so realistically you're looking at 4-6 games installed typically (given how few big games are) with space to spare and I never need more than roughly 2 installed at once - usually Beat Sabre and whatever I'm playing at the time.
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If you're happy to keep deleting stuff it'll probably be fine, but we're seeing from devs already that Quest 3 wants a 50%+ increase in install sizes - I suspect once support for Quest 2 drops away in 18 months, there will be a number of people wishing they'd opted for the larger storage as we see installs creeping up, unless they don't bother with higher resolution textures (now that the Quest 3 can handle them, the resources will be getting closer to PC levels - After the Fall being a 37GB install for example on Steam, most of which is assets files, Half-Life Alyx is 67GB - well you never know).Last edited by MartyG; 30-09-2023, 19:51.
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Possibly, I might second guess more if I was going to be reliant on using the Quest 3 solely as a standalone device. With it often being used as a PCVR headset though my PC will be bearing the weight of most of those bigger installs. With the Quest 3 being my... fourth (?... I think) headset I'm also coming in having already played a good chunk of the main games available so won't need to have so much installed.
... Just realised that Alyx is closing in on 4 years old... jesus, what happened to the time?
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Originally posted by Dogg Thang View PostAs pointed out though, so far Quest games have generally been pretty small in size. Maybe that will change. I have no idea what the storage on my Quest 2 is but I never filled it.
Medal of Honor on Quest is 42gb. However, that's a weird aberration; Resident Evil 4 and Saints & Sinners are both getting towards 10gb and they're considered big; I think Iron Man VR is similarly sized.
But with the Quest 3's improved hardware, in particular the RAM jump and processor bump that should allow for greater visual fidelity, it's reasonable to assume that install sizes for the top-tier games will increase (like, I'm willing to assert that as fact) but it's impossible to tell how much. Like was said above with After the Fall; the Quest version of Iron Man VR is under 10, but the PS4 version is 50gb; now, given, Quest titles aren't going to make that jump but even if they go from ~10 to ~25, then you're only gonna get maybe 4 of those games on the headset (keeping some for the OS etc.).
One factor; if you want to record videos on the headset to share online, a fair bit of headroom is important. The only times I've ever filled my Q2 to the brim were due to that.
In the end, I went for the larger model via Amazon, which I'm not super happy with due to the jump in price; but I'm also an enthusiast, and I don't want a situation where, 3 months after launch, I'm really wishing I went for the larger model.
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So a bit of a crap thing happened.
I placed 2 orders seconds after the Quest 3's pre-orders went live; one at Meta for the 128gb, and one on Amazon for the 512gb. I figured I'd keep the Amazon one and cancel the Meta one.
Went to cancel the Meta order today and I can't. Apparently it's been picked from their warehouse already and you can't cancel it; you can only return it once it arrives. The process is meant to be easy; you can request return labels from Meta, slap them on the package and hand it in at the post office, so that's easy, but it's annoying I can't cancel it when it's over a week away.
For the trouble, however, Meta gave me £20 of store credit that doesn't expire until October 2024. So I guess that makes up for the inconvenience.
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Mine's with Curry's so I've probably got a couple more days to decide whether to stick with it, I keep wavering but it's holding for now.
Apparently the update for Red Matter 2 for Quest 3 support and enhancements raises it from 5GB to 9GB which given the nature of the game and most VF title budgets is presumably going to be fairly common a sight.
I've been looking more into a side I've ignored for a long while now, VR mods to standard games. I had no idea Elders Ring had a VR mod
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Originally posted by Neon Ignition View PostI've been looking more into a side I've ignored for a long while now, VR mods to standard games. I had no idea Elders Ring had a VR mod
I just think that videogames are, generally, made to be played a certain way. There are definitely some games which were made that kinda came into their own later, like how Game Dev Story pre-dates smartphones, then was suddenly the perfect smartphone game. But modded games generally don't have mechanics that really benefit from being in VR. Similar to why big console games are often different to handheld games.
It's a bit like how people thought Skyrim VR was going to be this big thing. The game was a bit buggy, but the reason it didn't take off, mainly, is because while people like the idea of Skyrim in VR, most people don't want to go on a hike through Norway; they want to watch someone do it on TV.
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Yep, I've seen a fair bit of coverage of titles with headset support but not native motion control support. But I'm fine with that, given these are titles not intended for VR the perspective alone is impressive enough that using a standard controller doesn't bother me. Sometimes it's nice to not have to physically be that involved but still enjoy the perspective after a long day.
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You can inject VR into plenty of games using https://www.vorpx.com/
I bought a license for it, but I generally found it didn't really produce the results compared to dedicated mods or proper VR titles, so gave up trying to tweak things - YMMV. Some people love it though.
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