Well mine has gone perfect so far. Downloaded Killer Instinct and set up my new speakers and sub...it sounds amazing!! I downloaded the Kinect game, so will try that later. Redeemed my code for Forza and day one achievement, ...how easy is that! Love Kinect so far, very impressed!
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I hear what you are saying shakey jake, but the flip side of that is that developers can be lazier and say 'ahh we can fix that later with a patch' meaning more time spent downloading, than playing :/
Killer instinct is taking long... I just want to play ... :/ maybe if I close my eyes and hold my breath, it will download quicker...
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Originally posted by SUMIRE View PostWell mine has gone perfect so far. Downloaded Killer Instinct and set up my new speakers and sub...it sounds amazing!! I downloaded the Kinect game, so will try that later. Redeemed my code for Forza and day one achievement, ...how easy is that! Love Kinect so far, very impressed!
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Originally posted by 112 View PostI hear what you are saying shakey jake, but the flip side of that is that developers can be lazier and say 'ahh we can fix that later with a patch' meaning more time spent downloading, than playing :/
Killer instinct is taking long... I just want to play ... :/ maybe if I close my eyes and hold my breath, it will download quicker...
112
Day One patches are normally situations where the developers still had things to tweak, but couldn't do them before the deadline day.
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Originally posted by Shakey_Jake33 View PostUpdates are a pain in the arse, but we're ultimately better off because of them.
Developers can fix their games now. In the past, bugs stayed unfixed. It's even more critical now that games are more complicated under the hood than ever.
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Originally posted by DavidH View PostAnd how many SNES games for example had many major bugs?
Devs and testers have become lazy as they know nowadays they can patch time and time again.
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The comparison can be made, Boris, because even the most sophisticated SNES game didn't have a dev/test team of 2-3 hundreds and a budget approaching a third of a billion dollars, as GTAV did. All were cutting-edge in their day. Difference is back then they knew it had to work when shipped because you couldn't patch your mess later.
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