According to the Digital Foundry article, the textures look worse on the PS4 because they bizarrely opted to use trilinear filtering instead of the 16x anisotropic filtering used on the other versions. Bizarre decision. The One version seems to have a lower framerate whenever the framerate drops, but both appear to have bad framerate issues.
By far the biggest issue is the frame-pacing issue that affects both PS4 and One versions (whereby the same frame is duplicated). Not only does it mean the game looks jerky even when running at constant 30fps, but it also results in 200ms input latency (instead of the 30ms you expect). You absolutely are going to feel that.
By far the biggest issue is the frame-pacing issue that affects both PS4 and One versions (whereby the same frame is duplicated). Not only does it mean the game looks jerky even when running at constant 30fps, but it also results in 200ms input latency (instead of the 30ms you expect). You absolutely are going to feel that.
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