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    #31
    Originally posted by Team Andromeda View Post
    It didn't look that good anyway imo and was just saved by stunning Art direction - the likes of Killzone 2,3 are way more technically impressive in m book , never mind something like the Gears or God games
    Yes, that was my point in that it wasn't that good in the end.


    Also, I'd like to see who can afford to churn out the goods on these machines without sending themselves down the job centre afterwards. Maybe they can outsource most of the work to India or China, it's not like anyone is discerning enough to notice the difference in quality these days anyhow.

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      #32
      Yes, that was my point in that it wasn't that good in the end.

      Bioshock had good Art direction and that was it . Tbh I many FPS were technically more impressive

      Also, I'd like to see who can afford to churn out the goods on these machines without sending themselves down the job centre afterwards
      Plenty you just need a well run team with a good pipe lines as the likes of Ubisoft, DICE show. I bet the likes of Metro: Last Light 3 was made with a tiny team and nothing like the budget of Bioshock let to me its feature better GFX (though maybe not better art direction.

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        #33
        Didn't Bioshock infinite get made a few times and get stuck in a pretty long development cycle, wasn't this the reason it cost so much. There has to be some reason for some of the poor gameplay decision like why all the food and ammo was in the bins.

        "Yeah we made this game and we have a problem with ammo and health, the player needs a ton of it to get through he game,"

        "can't we just put it on the dead people?"

        "no no let's put a little Bit on the dead enemy's' but most of it in the bins."

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          #34
          ^ Hehe! That spoiled the game for me. "Hang on, let me check this bin...ooh, money! And what in this bin? ooh, chocolate! /munchunchmunch." The sound of Booker munching was louder than some of the firefights. They should've changed the sound to a PacMan wakawakawaka.

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            #35
            I've not played Infinite yet (found the first game horrendously overrated, a corridor filled with millions of audio diaries for some reason), but this reminds me of CRATES.

            Every game had crates. Hundreds and hundreds of crates. Sometimes a few barrels (explosive, naturally, as all barrels are) next to the crates. Classic. And of course they put some ammo in a crate near the start, so once you found that you felt like you had to smash every last one for the entire game, just in case.

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              #36
              Ive been amazed at the sheer technical wizardry of Killzone Mercenaries, not an original game by any stretch, by by god the developers have squeezed some serious fidelity out of that machine, not to mention all the animations too, must of been some undertaking to achieve.


              These days ive got to a point where im just not bothered about graphics, give me a game like Gravity Rush, Rayman Legends and Hotline Miami with brilliant art direction over generic fps like battlefield running at 1080p and 60fps any day of the week.

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                #37
                Originally posted by wakka View Post
                I've not played Infinite yet (found the first game horrendously overrated, a corridor filled with millions of audio diaries for some reason), but this reminds me of CRATES.

                Every game had crates. Hundreds and hundreds of crates. Sometimes a few barrels (explosive, naturally, as all barrels are) next to the crates. Classic. And of course they put some ammo in a crate near the start, so once you found that you felt like you had to smash every last one for the entire game, just in case.
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                  #38



                  Although it was a mechanic carried through all the Bioshock games to date...
                  Lie with passion and be forever damned...

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                    #39
                    Originally posted by charlesr
                    That's great

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