Hmmm. Sort of!
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Originally posted by nakamura View PostHmmm. Sort of!
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I know what I do not want this gen, a truly amazing visual experience with Resident Evil 1 levels of scenery interaction.
Ryse looks nice but ultimately it is a 'corridor push' game, Just like Last of Us. I would sacrifice graphics for more realistic scenery and AI interaction.
I am sure eventually we will get a nice balance once developers have stopped trying to blow people socks off with visuals alone.
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I think that flying around the world with super hero powers kinda trumps the need for it to be realistic, it's just a tonne of fun! I felt the world wasn't too empty, buts it's certainly not interactive that's for sure. The people come out once you clear the DUP, have you put many hours into it?
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Originally posted by Strider View PostI've put enough hours into it to know that i can't be fobbed off by pretty looking things. Dead rising 3 is more fun.Last edited by capcom_suicide; 24-03-2014, 19:48.
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Originally posted by capcom_suicide View PostI think that flying around the world with super hero powers kinda trumps the need for it to be realistic
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Originally posted by nakamura View PostWill that issue be less with a 1080p camera and game image?
Because there are more pixels, there is less chance of that yellow taxi focus etc?
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Originally posted by capcom_suicide View PostThat was a fascinating post! Thanks!!! So what should we expect of next gen? Persistent worlds? Slightly better visuals? Anything that will actually feel like a generational leap?
I think the big thing this gen will be physics. There were a few titles last-gen that did cool things with it, like the better moments of The Force Unleashed, but the big watershed moment for me of late has been Kerbal Space Program. Actually constructing machines using physics and getting them to do stuff like go to the moon is both educational and tremendously emotionally involving (seriously, getting back from the moon for the first time was one of the most nerve-wracking gaming experiences I've ever had). This will match up well with the video sharing services that the new consoles provide, so expect to see plenty of it.Last edited by Asura; 24-03-2014, 20:59.
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Really hard to do but I'd like most of the games I play to be sandbox based, as in the developers program all the interactions that can happen, all the AI and the physics and set a series of goals and just rely on the stability of the world they've created to provide me with an entertaining romp. Part of the fun of gaming, for me, is talking to folks here and RL friends about the experience. Those discussions would be so much more interesting if my experiences were different to those of the people I'm talking to. It's the reason that the incredibly broken Day Z is so interesting. That's the brokest game I've ever played and by an enormous margin but the chance for new experiences means I'll actually put up with an awful lot of crap. If I could have that in games that aren't bugged to hell I'd be a happy man. Probably.
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Originally posted by 'Press Start' View PostI did that in Crackdown and Saints Row IV with the same level of interaction. Sure the graphics were not as good but game play wise I've done it.
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