It really isn't. You miss out on the whole aim acceleration fidelity that a mouse provides. That's not even taking inventory management into question. I can't even use my trusted standard Dell office mouse anymore, I need my Razer tuned to my liking.
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Unreal Tournament - Next Gen (PC, Linux & Mac)
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Originally posted by dataDave View PostI mean, of course the games 'work', but you really are limiting your input substantially.
I guess some are less hung up on this than others .. I have played a lot of FPS games in my time, and I still play console and PC shooters, and whilst there are some that I wouldn't play with a pad (Tribes :Ascend is a good example) the majority are still perfectly playable on consoles.
Getting back to the original point though, I can't see why there wouldn't be a version of this (or a separate version) of UT on consoles, not everyone games on a PC, so why shouldn't console owners get to play some of these games as well. It does strike me as a little bit PC MasterRace to say that there should not be a version of UT on consoles period.
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To be fair 99.9% of PC gamers can't do that on the PC version.
I do agree that this doesn't really belong on consoles though. Consoles don't really have twitch FPS. Twitch on console is leisurely with a KB/M and putting KB/M support on the console version is dumb; no one wants to play the game like that. I tried it with UT3 on PS3 but it was a novelty rather than something I'd do full time.
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Originally posted by originalbadboy View PostGetting back to the original point though, I can't see why there wouldn't be a version of this (or a separate version) of UT on consoles, not everyone games on a PC, so why shouldn't console owners get to play some of these games as well. It does strike me as a little bit PC MasterRace to say that there should not be a version of UT on consoles period.
It'd be daft to be so "PC Master Race" as to be angry that the Unreal Championship games existed (though those people do exist )
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The only time I can see it being an issue is if the console and PC servers were shared, resulting in some people being disadvantaged by using a different control type. This was evident on the Dreamcast, though in strange ways - Quake 3 Arena and Unreal Tournament were both compatible with kb/m and those users were generally advantaged when it came to moving and jumping, but controller users had robot-like auto-aim (shooting at 45 degree angles sometimes!). It resulted in a really unbalanced game.
As long as everybody is using the same control scheme, I don't think there is an issue.
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