Originally posted by CMcK
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DOOM TEASER!
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Everything known so far:
- The game is simply titled 'Doom' and will tell the origins of the franchise.
- The story begins outside a research facility on Mars.
- Enemies include mechanical, corrupt hell knights.
- Guns will range from conventional to comically huge, including a giant double-barreled shotgun.
- An emphasis will be placed on classic first-person run-and-gun gameplay.
- Doom will run on idTech 6 and Bethesda claims it will support 1080p, 60 frames per second.
- Enemies can be taken down by stunning them and stomping their faces in.
- Outside-the-box thinking will be used for certain areas, such as ripping off a corpse's arm and using it on a handprint scanner.
- Demons can likewise rip off your own limbs and beat you to death with them.
- There appears to be no regenerating health.
- Small enemies will swarm the player in large numbers. The demo concluded with the large demon from the debut trailer.
Last edited by Kit; 21-07-2014, 05:46.
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- Enemies can be taken down by stunning them and stomping their faces in.
- Outside-the-box thinking will be used for certain areas, such as ripping off a corpse's arm and using it on a handprint scanner.
- Demons can likewise rip off your own limbs and beat you to death with them.
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I don't know why 1080p/60fps is such a big deal to people.
The original had blocky, pixelated graphics and 2D monsters, but still scared the living daylights out of us
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Decent level design, nice looks, solid gunplay. All this needs for me. I always enjoyed the Doom series but their 'thing' was being at the forefront of the early FPS genre. In reality they're obscenely basic run and gun games for the most part. That's perfectly fine too, hopefully ID take a gung ho approach to it as it's when Doom got notions of having any real story or grander place that it started slipping. Certainly the teaser hits the right tone.
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Originally posted by Team Andromeda View PostC'Mon back in Doom day 256 colours were enough . I don't want to go back to those sorts of days and I really can't understand how anyone could find Doom scary at all myself sorry .
You run into a room and just as you cross an area, the lights turn off and a hidden door opens that throws enemies at you. Doom is still a classic example at how you build tension and then release it at the perfect moment.
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