For me Gauntlet (and better refinded in Gauntlet II) was innovative in that it was a multiplayer game that could be both co-operative and competitive. As you could damage the other players health directly (by shooting them on certain levels) and indirectly (pushing into monsters, shooting food & potions etc). For me that was really ground-breaking and made for some of the best gameplay sessions I've had (even after all of the intervening years!!Gauntlet II for me is one of the best arcade games of all time.
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Games which really impressed you with their innovation
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Some of mine would be
Elite - Maybe one of the 1st games to boast open world gameplay
Halo - The shield and weapon system and the sheer vastness for a console FPS
Exhumed- combining adveture , platform action in to a FPS and then the Team dolls was a sheer work of genius
Panzer Dragoon Zwei - I'm not sure if it was the 1st, but Pandora box was a amazing feature
Mickey Mouse World of Illiuson - One of the 1st games to make Co-op a workable feature
Half Life II - 1st proper use of psychics in games I can really remember
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Originally posted by Asura View PostPeople have mentioned one of them already, but I remember being very impressed by Metal Gear Solid, Vagrant Story and (most of) Front Mission 3, for doing the much of their cutscene/narrative content in the game engine, rather than with pre-rendered sequences.
But yeah, what you're saying is bang on too. I find it to stand up today completely, it's an amazing game.
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Another one from me; the intro to Cardfighters Clash on the NeoGeo Pocket Color.
Firstly, it has this 3D effect rotating card, then sampled speech saying "CARD FIGHTERS!" - both of these were pretty big departures from the norm, back-in-the-day.
Also, Saturn Virtua Fighter 2 - it was the first home console 60fps game I ever saw, and, I hoped, the way future games would always be. Teenage me would be disappointed.
Originally posted by speedlolita View PostBut yeah, what you're saying is bang on too. I find it to stand up today completely, it's an amazing game.
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Originally posted by Asura View PostAlso, Saturn Virtua Fighter 2 - it was the first home console 60fps game I ever saw, and, I hoped, the way future games would always be.
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Recentish ones?
Left 4 Dead had the incap system which has literally been stolen by every FPS since. I thought that was true innovation in regards to the co-op experience.
Full body awareness in FEAR - seeing your entire body for the first time in an fps.
Team Fortress 2 with the bow sticking people to walls in multiplayer - don't recall being able to do that in a multiplayer game before that with decent physics.
Mirrors Edge free running in first person mode. Utterly sublime.
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