This demo is rather nice ain't it.
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Originally posted by k0pp0 View PostThis demo is rather nice ain't it.
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the demo doesn't do much to convince me there's anything added to the franchise that makes Forza more appealing to racing enthusiasts.
graphics look very crisp and there seems to be some well working AA in place now. sound-wise it's disappointing though, car's engine sounds are very muffled and the soundtrack annoyed me within the first few minutes. luckily it can be turned off in the menus.
there is no dynamic weather and no dynamic day/night time cycle which is very disappointing as i had hoped to finally be able to play a 24h race in Forza 6. and why after 6 games and 10 years there is still no semi-automatic shifting option available is really beyoing any human reason.
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Originally posted by Uli View Postthe demo doesn't do much to convince me there's anything added to the franchise that makes Forza more appealing to racing enthusiasts.
graphics look very crisp and there seems to be some well working AA in place now. sound-wise it's disappointing though, car's engine sounds are very muffled and the soundtrack annoyed me within the first few minutes. luckily it can be turned off in the menus.
there is no dynamic weather and no dynamic day/night time cycle which is very disappointing as i had hoped to finally be able to play a 24h race in Forza 6. and why after 6 games and 10 years there is still no semi-automatic shifting option available is really beyoing any human reason.
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Originally posted by k0pp0 View PostI suppose the difference is here that I just liked it and wasn't expecting anything
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Originally posted by dvdx2 View PostMore of the same really - down to the quiet orchestrated music whilst racing, generic 'spark' effects which are seem identical to 5, when you prag another car and 30fps rear view mirror. Oh dear..... Some very nice graphics though. Hopefully this this at least a 60% build.....
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Finished the demo, the last race is probably the highlight. I enjoyed it but it didn't convince me to buy it. If Forza 5 for me felt like Forza Cut and Shut: Microtransaction Edition, then Turn 10 have picked things up a lot with this one but it still feels like it's now attained a level of Forza 4: HD Remastered
To my eyes, bar one or two small effects, it's all still very X360 looking in motion and it plays well but beyond the nice water effects and aspects in the final race there's nothing to really pull me back in.
Part of it is Sim-burnout I guess, but it still feels like too many of these are content expansions on two gen old games rather than true current gen sims. Generous demo too but same issue as the main games, too much dry sterile waffle between races.
Best thing is it reminded me that we're halfway to getting Horizon 3
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I'm not sure why you bring up the microtransactions in five as they were totally irrelevant and you can play the game without even seeing that screen once.
What would you like added to Forza 6 that would improve it? I do agree they (5&6) do have a remaster feel rather than a full evolution but beyond dynamic lighting I'm not sure why they can add as it's starting to feel like the margins are getting very tight for racing titles.
-Dynamic lighting
-Day/Night cycle
-Maybe a track creator?
-Adding the ability to add lettering/white walling to tyres
-Signage/sunstrips on windscreens
-More dynamic destruction/crumple
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I think with Forza 5 it was the way the transaction aspect were handled, very bluntly on top of a title that felt cynically produced. Forza 5 already felt like a rushed, phone in job after F4 and the game presented itself in a very off putting way. It's a series where you spend most of your time grinding and the game even presents it in such a way to make it feel even more so.
The racing itself is spot on, I think I prefer the way Forza controls to just about any of its rival franchises. Certainly I'd like them to reapproach the tracks, there's some nice choices in there but they need rebuilding from the ground up to look current and befitting of a platform exclusive AAA premier title. Dynamic lighting would be nice too as well as day night cycles as you list for race events which run long term. The entire front end needs to reworked to make access to options, cars and events a light and efficient thing like it is in the Horizon series.
You could definitely apply the same niggles to the GT series, something about sims seems to mean they feel the need to be soulless and somewhat pretentious but Forza felt like a series aggressively snapping at GT's heels and overtaking until the XBO arrived and then it stumbled and feels like it's still recovering. There'd undoubtedly be more, stuff like reworking how the genre represents motion and speed (a sim should make 100mph Volvo still feel fast not slow) I think it's more frustration because by the time F6 arrived, based on the progression from 1-4, I'd expected us to be onto something really special.
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Originally posted by Kron View PostI'm not sure why you bring up the microtransactions in five as they were totally irrelevant and you can play the game without even seeing that screen once.
The game is designed to get you to pay for cars through tokens because the payouts are so tiny. It was definitely designed to get people to cough up more cash, especially before any patches.
The Lotus E21 alone would take around 700 races to buy with race payouts, but you can always plump up ~?30 odd in tokens of course
Hopefully Forza 6 will not be burdened with that BS.Last edited by MartyG; 06-09-2015, 19:11.
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