Cool, can't argue with that! I thought you meant it's a reason to skip it but it's really not noticeable in the game.
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The Car Pass is reduced to ?15.59 this week: https://store.xbox.com/en-GB/Xbox-On...id=majornelson
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Originally posted by MartyG View PostThe Car Pass is reduced to ?15.59 this week: https://store.xbox.com/en-GB/Xbox-On...id=majornelson
Is that a pass for all DLC cars released so far?
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Originally posted by MartyG View PostIt's for the car packs of which there will be six in total included, but I'm not sure whether all the car packs released so far have been part of the season pass. With previous itterations there have been car packs outside of the pass.
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Forza Motorsport 6 Logitech G Car Pack (Oct 2015)
eBay Motors Car Pack (Nov 2015)
Mobil 1 Car Pack (Dec 2015)
Forza Motorsport 6 Polo Red Car Pack (Jan 2016)
Are the ones included so far with two more to be released (Feb and March) from what I can see on Xbox.com. The Ten Year Anniversary Car Pack was available for free and the Fast and Furious Car Pack is outside of the Season Pass (it was given away for free for a short time). The VIP Pack gives five "exclusive" additional cars and is a seperate purchase (not worth it IMO).
If the two other car packs are priced ?5.59, that totals ?33.54. With the season pass at ?15.59 you'll save ?17.95 on the individual price at the mo. IIRC, there's no need to pay in-game credits for the cars in the packs the first time they are purchased in the garage.Last edited by MartyG; 12-01-2016, 11:27.
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Originally posted by nakamura View PostThere is tons of content as standard don't get me wrong, but lazily adding cars and charging this much is disappointing. Track packs would be much better.
Hell I remember as a Snes fan needing to buy Turbo to play SF II bosses , The Final Fight Snes fans needing to buy Guy version if they wanted to play as him on the Snes , never mind paying ?70 for VR on the Mega Drive for just 3 tracks or the likes of RE directors Cut and the other countless abuse of fans appetite for a series and milking them
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Originally posted by Team Andromeda View PostC'Mon there already more cars in the retail game that most people will ever need. If the Car heads want to buy more cars then that's a matter for them . speedlolita is just on this mission from the Retro Gods to diss anything modern ..
Hell I remember as a Snes fan needing to buy Turbo to play SF II bosses , The Final Fight Snes fans needing to buy Guy version if they wanted to play as him on the Snes , never mind paying ?70 for VR on the Mega Drive for just 3 tracks or the likes of RE directors Cut and the other countless abuse of fans appetite for a series and milking them
The retro examples you gave were because of hardware limitations. SFII Turbo came on a bigger cart. Final Fight struggled with more than 3 bad guys or it flickered and there wasn't a two-player mode and Virtua Racing needed the expensive Sega Virtua Processor to allow the game to run the 3D graphics.
As for Resident Evil, the Director's Cut was released as a stop-gap after RE2 got delayed when Capcom were unhappy with what's now known as RE 1.5.
There's a clear difference with these games, making compromises on power, price and release dates, respectively and with Forza 6, where they have made a conscious decision to withhold content and then sell it back later.
It's all a bit confusing too. I followed MartyG's link and it says it's compatible with F6 Standard, Deluxe and Ultimate, but if you get Ultimate, it already comes with the Season Pass.
I don't like the whole "there's plenty to do without the DLC" argument, because you're basically saying it's OK to gouge out content and resell it later, not to mention Forza 6 making a big deal about dropping microtransactions and then sneaking them into an update later.
It's practices like this that have really put me off upgrading to the newer consoles.
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