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Nintendo 3DS: Thread 03 - Discontinued Edition
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I tried blargsnes on my old 3DS and it's no good for Mario Kart but SF2 and Mario World run well enough on it if you enable hardware graphics acceleration, but that introduces all sorts of graphical glitches.
One of the devs(I believe) for blargsnes says the reason it runs so quickly on the o3DS is because of the hardware emulation which increases speed but lowers accuracy. Also, it uses hacks for specific games like ZSNES did -which worsens accuracy further - whereas Nintendo are very likely utilising software-only emulation which is more accurate but would be too slow on the o3DS:
But I like to think the reason SNES emulation is only possible on the N3DS is because it has the proper button colours.
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Whilst I'm not convinced Nintendo couldn't get SNES games running themselves on old 3DS, Dave is right in every other area. As despicable as Nintendo are in most areas, porting code, especially SNES code is hugely tricky, just like any system loaded with specialist hardware. PS2 emulation needs a whopping CPU to get running properly iirc.
Also the GBA SNES games are GBA games. Not lazy SNES games.
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It wasn't perfected. SMW still slows down on my 2.4ghz i7, sadly. Those cross-hatch semi-transparent sprites (the water on Yoshi's Island 4) are right bastards.
The n3DS is the first handheld to emulate SNES ROMs perfectly. They'd thrown everything physically possible at standard 3DS SNES emu and their best results were a bit pap. The only way to improve would be to replace, or completely negate, troublesome game assets.
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Originally posted by Baseley09 View PostJust how weak is the 3DS CPU. Snes emulation was perfected on PC's 15 years ago, reeks of being lazy to me. It must be more powerful than a Pentium III PC surely.
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Originally posted by dataDave View PostIt wasn't perfected. SMW still slows down on my 2.4ghz i7, sadly. Those cross-hatch semi-transparent sprites (the water on Yoshi's Island 4) are right bastards.
If the like of Treasure can emu the Saturn on the 360, or Blackpoint games emu the likes of the PS2 and PS3 on the PS4, MS emu quite a lot of 360 games on the One . Nintendo and the 3DS should up to the job of porting Snes games to the 3DS.
It just the same old NCL milking its fans and doing things as cheaply and as easily as possible .
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That's not emulation mate, that's porting. It doesn't come free, easy, or fast either.
And again, if they wanted to milk as many fans as cheaply and as easily as possible they would have just blurted out all those roms on the old 3DS. They are obviously not happy with the results so they choose to limit the audience.
I did a check today on the eshop and SMW has 8 posted reviews, Earthbound has 4. The market for these games is obviously very small. It's not like millions upon millions of SNES-starved fanboys are out murdering one another over limited n3DS allocations around the globe.Last edited by dataDave; 07-03-2016, 15:29.
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To actually talk about games for a change has anyone tried this Gunvolt? It looks up my street and I'm wondering if I should take the punt. I'm going through a side-scrolling renaissance on the GBA at the minute with Drill Dozer, Gunstar Superheroes, and the Megaman Zero series - and this should satisfy those same urges.
The sequel is out soon as well.
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Originally posted by dataDave View PostThat's not emulation mate, that's porting. It doesn't come free, easy, or fast either.
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Originally posted by Team Andromeda View PostThat's what NCL should be doing . Its not like it's going the emu scene and releasing 700 odd Rom's all in one go . Its a handful of titles every month or so . So there's no excuse and why even bring them to the 3DS if you don't plan to include 3D support ? . Compared to what SEGA done with its classics on the 3DS and price model , NCL is just milking it's fans.
The people who have opposing views on it will clearly have to agree to disagree.
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