A good way to learn setups in to turn counters ON in training mode.
This way you can easily see exactly which moves will stun when it connects as a counter (Counter = your move stops opponents move)
So once you know what move does what when it's connects as a counter hit you now need to create setups which will force your opponent to attack - which you will interrupt, stun and respond. The most basic "Keep out" move is down-A, if you want to keep an opponent away you must create a set with high priority/no recovery time moves - you can string a set of moves together for this purpose (they dont need to combinate)
Direction makes a difference - for example a move performed while stepping right may react differently to moves while stepping left. I'm not sure who has this behaviour in SC2 tho, it must be there somewhere (for example a backfist while dodging left will knock the opponent down but one while stepping right will stun)
Also certain moves react differently while you do juggles - some will cause the opponent to lose height while other dont, find the ones that dont! For the juggle freaks: Dont attack head on if you can help it - a diagonal approach is far better (you'll miss verticals and be ready to parry horizontals)
This way you can easily see exactly which moves will stun when it connects as a counter (Counter = your move stops opponents move)
So once you know what move does what when it's connects as a counter hit you now need to create setups which will force your opponent to attack - which you will interrupt, stun and respond. The most basic "Keep out" move is down-A, if you want to keep an opponent away you must create a set with high priority/no recovery time moves - you can string a set of moves together for this purpose (they dont need to combinate)
Direction makes a difference - for example a move performed while stepping right may react differently to moves while stepping left. I'm not sure who has this behaviour in SC2 tho, it must be there somewhere (for example a backfist while dodging left will knock the opponent down but one while stepping right will stun)
Also certain moves react differently while you do juggles - some will cause the opponent to lose height while other dont, find the ones that dont! For the juggle freaks: Dont attack head on if you can help it - a diagonal approach is far better (you'll miss verticals and be ready to parry horizontals)
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