Yeah, there's a bit of a Ready Player One moment when you step back into the real world after a long VR session.
I see it like arcade games. Stuff like G-Loc in an R360 is one of the most memorable gaming experiences in my life, but I wouldn't want to play it for hours!
If you can get that most games are like an espresso gaming hit, you'll get a lot from it.
I do love Astro Bot and I've stopped playing because I really don't want it to end and didn't want to blaze through all the levels.
I wouldn’t worry about it mate, it’s an absolute joy to return to even after you’ve completed it.
I had a pre-order for it; I would've bought it full-whack, day-1... Until they announced the VR was just a subset of the game. Never bought it in the finish.
£28 for the three of them, they had some other stuff (all new) reduced if anyone is interested. Looking forward to some VR, haven't been in the headset in ages
Dreams PSVR support finally becomes a reality this week with a free update to the PS4 title on July 22nd. But there’s still a lot we don’t know about the promising integration.
Creative Director Mark Healey helped clue us in a little.
We spoke to Healey last week
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