Originally posted by Asura
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PSVR2: Next-Gen Boogaloo
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I'm in the camp that hopefully Sony doesn't handle PS6 etc this way then, the only way I got a preorder for PS5 back at reveal was from shopping around when they went live. Sony's direct store would be insta-kill if it were the only way, I suppose it's fair enough for a peripheral but it's a bold move to give up that marketing presence for a premium peripheral. Maybe a wider roll out will be part of SOP later in the VR update section
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Originally posted by MartyG View PostI played GT7 in VR - impressed by the VR. The game is garbage - it's a truly horrible and frustrating gaming experience.
I only had a brief play on the HZD game, its pretty but its more an extended tech demo. Less climbing and more shooting!
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The racing is good in GT7, it's all the baggage that goes with it - for example yesterday, I just wanted to get into a race, but there were PP restrictions. Rather than there being a button that said "set car to meet requirements" you have press 70-80 buttons in order to meet the requirements, going to the parts place and getting the parts, fitting the parts, going back to the race, checking you meet the requirements.
It's just bad. Then after setting that all up, all the other cars of the same spec were just able to pass me as if I was stationary with nothing I could do.
Compared to Forza, it's just not fun. The VR implementation is very good though.
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Originally posted by MartyG View Post^^
This
It looks great and the car interiors are very detailed - the mirrors show a lot of detail which not all racing sims implement well in VR, it's just all the other stuff you have to deal with in GT games that makes getting to the actual VR racing a ballache.
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I've already seen a couple of pretty disingenuous vids about GT7's visuals and cutbacks made. It's bit like when you see Quest 2 getting slagged off in comparison to the visuals PSVR2 generates which is really a complete misrepresentation of the products because PSVR2 isn't generated sod all, the whopping great big PS5 is doing all the work compared to the poor Quest 2 having to do its processing within the same physical dimensions as the headset.
Likewise any vids negatively comparing cutback visual elements in games such as GT7 compared to the game running on TV often seem to completely ignore that the game is being run specifically tailored for the VR output. Peripheral elements can be scaled back in detail because that's not where your visual focus is unless you look there and it needs to prioritise consistent performance on a higher refresh rate screen that runs in lower resolution so of course the game scales accordingly. Comparing it to it running normally is redundant as the differences at face value are close enough that when you factor in seeing the game via the headset it's obvious its visually running amazingly and comparatively.
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