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Originally posted by fuse View PostThink it's worth noting that as well as "just" translating the text in that Bulk Slash patch, they also recorded an English dub for the spoken bits, and added (Virtual On) twin stick support. A stunning amount of work's gone into it.
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Originally posted by Neon Ignition View Post
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Woah
Did not realise how many Oculus headsets they were moving now.
I was browsing through the Wii library today, just thinking I might revisit some of it (conclusion: apart from Galaxy and potentially Prime 1, I can’t be bothered), and I was thinking how Wii pointer based and motion based games were kind the progenitor of a lot of VR software. It’s kinda why it feels, at least for me, like there’s not much reason to go back to a lot of Wii stuff that really used the console features now. You might as well play a VR game with modern wands in a 3D plane.
Maybe this was obvious to everyone else but I had never made the connection before.Last edited by wakka; 16-12-2021, 21:20.
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Originally posted by fuse View PostThink it's worth noting that as well as "just" translating the text in that Bulk Slash patch, they also recorded an English dub for the spoken bits, and added (Virtual On) twin stick support. A stunning amount of work's gone into it.
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Mass effect 4 will use UE5. Which is great, because Frostbite was pants and it'll mean the game will look great.
But I thought UE5 was being released to developers in March, so what work has been happening on ME4 so far?
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Originally posted by Cassius_Smoke View PostMass effect 4 will use UE5. Which is great, because Frostbite was pants and it'll mean the game will look great.
But I thought UE5 was being released to developers in March, so what work has been happening on ME4 so far?
https://gamerant.com/mass-effect-4-unreal-engine-5/
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