That looks ace. It's definitely where fps need to be going. Everything getting blown to bits
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Couldn't agree more. That looks really cool. I was playing the MWII beta over the weekend just gone, and it's got to a point now where, despite the game being fun, it's genuinely insane how a grenade lobbed into a room does absolutely nothing to the environment. You kind of accept it without thinking because, ya know, that's just how videogames work, but if you think about it for more than a nanosecond it's ridiculous it's still the case.
Really hope this comes to console and is good.
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Nintendo officially announce the creation of Nintendo Pictures.
Nintendo Pictures is a rebranding of Dynamo Pictures, a studio that worked on mocap and CG for titles such ad Death Stranding and Final Fantasy X-II.
Can't help but being very skeptical about Nintendo producing movies/animes/shorts, really.
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Originally posted by Cassius_Smoke View PostSlightly larger than 'Small news'
CDPR have outlined 3 new witcher games and a Cyberpunk2077 sequel.
https://twitter.com/CDPROJEKTRED_IR/...17074778587138
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Tequila Works confirms Stadia-exclusive Gylt is going multiplatorm next year | Eurogamer.net
Gylt to go multi-platform in 2023
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Originally posted by nonny View Posthttps://www.msn.com/en-us/entertainm...me/ar-AA12DeyZ
Minecraft builder has built the entire universe... yeah you read that right.
https://www.youtube.com/watch?v=eAkb...CLju2KnD5oyZMQ
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Interesting article:
Five Things Gamers Miss from the Olden Days
Console and game bundles.
With literal millions playing the same game at the same time, a pack-in title had to sell the system in the first place. Then keep someone interested long enough to want another game when their next birthday rolled around.
The Whole Game
Veritable extra-filled experiences from the time include the Resident Evil series, Metal Gear Solid 1&2, WWF: Smackdown, Tony Hawk’s Pro Skater 1&2. All of which contained the type of content that would be sold online in later years.
Cheat Codes
Unfortunately, games don’t carry cheats anymore because the devs could sell the types of things that were previously unlocked with codes. Extra uniforms or characters, an easier or harder mode, special weapons etc., all previous cheat staples now sold on the market.
Three Distinct Libraries
For just over half a decade in the 90s and the very early 00s, three competitors with distinct tangible styles fought for supremacy. Sega, Sony and Nintendo each adopted vastly different approaches to console design for their fifth-gen offerings.
Ownership
Probably the least dewy-eyed of the five is the issue of ownership and permanency. With the first generation of consoles designed with digital ownership in mind now long obsolete, the time is already upon us where games you purchased for your console may no longer be available.
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