Originally posted by huxley
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We've only recently heard about how the $70 RRP of games is hurting sales...
Sega considering $70 price for new games, "keeping an eye on market conditions" | Eurogamer.net
So naturally...
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Zelda: Tears of the Kingdom sells over 10 million copies in first 3 days
"The Legend of Zelda: Tears of the Kingdom sold over ten million copies worldwide in its first three days, Nintendo has announced. It’s the fastest-selling game in the history of the Legend of Zelda series.
Also revealed today is that over four million copies were sold alone in the Americas. It’s the fastest-selling Switch game and the fastest-selling Nintendo game for any system in that territory. The same goes for Europe as well.
Another 2.24 million copies were sold in Japan. We also know that around 500,000 physical copies were sold in France. While Nintendo hasn’t reported data for the UK, we reported that Tears of the Kingdom is the biggest boxed release of the year and already the eighth biggest Zelda game ever in the region."
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Ubisoft Aims to Increase Developers Working on Assassin's Creed by 40%; Announces Financial Results
"Ubisoft just announced its financial results for the full fiscal year 2022-23, related to the period between April 2022 and March 2023.
Net bookings for the fiscal year were €1,739.5 million, down 18.3% year-on-year. The company reported a loss of €585.8 million. Within the revenue, €1,485 were on the digital marketplace, 85% of the total. €1,002 were recurrent spending (IE: microtransaction, season passes, etc.), 58% of the total. €1,004 million were spent on games released in previous fiscal years, 58% of the total.
The cost reduction plan enacted by the company has led to a reduction of the headcount by 700 units since the end of September 2022.
The company also published a series of key metrics about its business. Among these, we see a record in active users for the Assassin's Creed franchise and strong engagement for Rainbow Six Siege.
- Assassin’s Creed: Record active users for the franchise in a year. Assassin’s Creed Valhalla now has 44% more players life-to-date than Assassin’s Creed Origins and 19% more than Assassin’s Creed Odyssey on a comparable basis, with materially higher revenue per player, leading to life-to-date net bookings up respectively +82% and +61%.
- Tom Clancy’s Rainbow Six Siege: Confirmation of the strong engagement turnaround, with playtime in Q4 strongly up +30% vs. last year. Full year PRI up 13%.
- Tom Clancy’s The Division 2: Session days up 28% YoY in Q4 leading to 36% net bookings growth over 12 months."
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Elden Ring Wins The Prestigious Nebula Award For Game Writing
"Elden Ring continues its award-winning streak well after its first year as it has just added the distinguished Nebula Award for best to its ever-growing list of accolades. This achievement is preceded by another huge accomplishment as Elden Ring surpassed 20 million copies earlier this year, a feat that is astronomically impressive."
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Arc System Works Thanks Fans for Sticking With Them for 35 Years; Would Like to Explore Other Gaming Genres
"In a message published on the studio’s official site, Arc System Works CEO Minoru Kidooka thanked the fans who have supported them over the years while also hinting at the studio’s future.
"Arc System Works Co., Ltd. (originally established as Arc Co., Ltd.) was founded in 1988 as a video game development company, later going on to expand our business to include other areas such as publishing. Thanks to all of the companies and creators we’ve had the pleasure of working with, all of our employees, and most of all the players, these 35 years have gone by in a flash.
I’m grateful to have had the opportunity to grow along with all of you each step of the way as games have evolved over time.
Continued support from our fans all over the world is what has brought Arc System Works where we are today.
Especially with the fighting game genre, I feel truly grateful to have been a part of building a community that brings people from all over the world together across the borders of regions and language.
As we approach the end of three years of the pandemic (COVID-19), I hope to continue moving forward with the fans even more closely than before.
As the gaming environment continues to develop at a rapid pace, I look to exceed the expectations of the players now more than ever.
I want to create games that will amaze and excite them.
Moreover, I’d like to explore other genres in addition to fighting games, to really show off everything we’ve cultivated so far.
I’ll put everything I have into continuing our “revolution” going forward. Thank you for your continued support.""
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Originally posted by QualityChimp View Post
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First look at new images and UI of the Access controller for PS5, an all-new accessibility controller kit
"First revealed at CES this year as “Project Leonardo,” the Access controller for PS5 is an all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods.
Developed in collaboration with accessibility experts, the Access controller will include a wide array of swappable button and stick caps so players can freely create different layouts that work for their unique strength, range of motion, and physical needs."
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