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    #31
    Starlink is a fantastic, much underrated game. And it's not revisionism, I've liked it since launch.

    It performed badly because the toy stuff was too late and poorly executed. The actual game was great fun.

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      #32
      Is that list actual Ninty IPs or just games that have only appeared on their systems?

      Can we stop porting/remaking Starfox 64 please? I played the **** out of it back on the 64 and actually quite liked Assault on the Cube. Zero was nigh on unplayable for me and got traded in very quickly.

      Starlink was brief fun but hugely repetitive, and I say that with thousands of hours of MH under my freshly-forged belt.

      Custom Robo should make a reappearance.
      F-Zero I shouldn't even have to say.

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        #33
        Originally posted by kryss View Post
        Starlink was brief fun but hugely repetitive, and I say that with thousands of hours of MH under my freshly-forged belt.
        It's a weird one as it was designed as a live service, so had it been successful, they would've added more activities to vary it up. As it was, they made a subset of their planned stuff and populated the star system with what they had. The expansion had a racing subgame (a bit like the racing game in Beyond Good & Evil) but due to it not being a success, that's the only major content update it got.

        Originally posted by Nu-Eclipse View Post
        F--k Streets of Rage!
        I wouldn't go that far But yeah, I think Knights of the Round gets forgotten about because of King of Dragons, the D&D Capcom scrollers and the rest that have a fantastical bend to them. But I played KotR at an arcade in Spain as a kid and remember liking it ever since; like Final Fight it's largely uncomplicated but good, because it has good fundamentals for a scroller. Few gimmicks.

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          #34
          Originally posted by Asura View Post


          I wouldn't go that far But yeah, I think Knights of the Round gets forgotten about because of King of Dragons, the D&D Capcom scrollers and the rest that have a fantastical bend to them. But I played KotR at an arcade in Spain as a kid and remember liking it ever since; like Final Fight it's largely uncomplicated but good, because it has good fundamentals for a scroller. Few gimmicks.
          Erm...not sure why you've quoted a comment I made in the 1991 GOTY thread in this thread, but yes I would go that far. Streets of Rage is a prime example of style over substance, and always has been. For me, it remains inferior to the 90s arcade scrollers that it repeatedly tried to copy.
          Last edited by Nu-Eclipse; 25-01-2022, 07:34.

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            #35
            Originally posted by Asura View Post

            It performed badly because the toy stuff was too late and poorly executed.
            Revisionism again. The toy stuff was there with the game on Day One. The main game literally came with add-ons!

            You're right about it being poorly executed though, just like the rest of the game, hence why it ended up being given away by retailers.
            Last edited by Nu-Eclipse; 25-01-2022, 07:36.

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              #36
              Originally posted by Nu-Eclipse View Post
              Revisionism again. The toy stuff was there with the game on Day One. The main game literally came with add-ons!
              It "came late" as in it missed the toys-to-life craze. That whole wave was over, the Skylanders figures were sitting in discount bins by the time it came along. Disney Infinity had packed up. Had it been ~2 years earlier it might've been a different story.

              I have always been clear about my opinions on Starlink since I first got it. No revisionism necessary.

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                #37
                We like Starlink in our house too.
                Thanks for the initial enthusiasm for it, Asura, or we might have missed it.

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                  #38
                  Originally posted by Nu-Eclipse View Post
                  Revisionism again. The toy stuff was there with the game on Day One. The main game literally came with add-ons!

                  You're right about it being poorly executed though, just like the rest of the game, hence why it ended up being given away by retailers.
                  I really liked the toys they where really well made the ship designs where all pretty nice too, not sure how it was poorly implemented worked very similar to other toy to life games, it was better in fact as you didnt have to use the toys if you didn't want to, having a little model A-Wing was great it was a fun game and quite unique at the time as their wasnt really much else like it on the market, it filled that starfox style arcade 3d shooter void for me.

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                    #39
                    The list might be off as it's hard to really nail Nintendo's long lineage but it's roughly aimed to be the IP that Nintendo owns whether franchise or something they only made once. There are some japanese titles and ones like Golf missing where the games were effectively rolled into later titles like Mario Golf.



                    For me:

                    1080 - I'd leave it alone. Snowboarding is a game type done quite heavily and given only the N64 really delivered I don't think enough remains to justify another attempt

                    Animal Crossing - Obviously keep it but I'd want a lot more effort to be made for the next game

                    ARMS - Let it fade away. I enjoyed it to an extent but it got old very fast

                    Astral Chain
                    - I'd really like a sequel to this one

                    Chibi Robo - As much as I like it, I think the various side games tapped it out

                    Cruis'n - Exists perfectly in the context that it current operates

                    Diddy Kong Racing - I wouldn't bring it back but I think its hub etc approach should be leveraged more into a single player mode for Mario Kart

                    Disaster Day of Crisis - I would love a sequel to this. It would never happen but I still want it

                    Donkey Kong Country - I'm in the camp where I love these, the original trilogy are king and I'm playing Yoshi's Island now and it just doesn't match peak DKC. But, I would want a true sequel. For all their good points the Retro made games aren't as likeable.

                    Eternal Darkness - Perhaps the most obvious one to get someone like Retro to work on but Nintendo never bothers

                    F Zero - A remake of GX with the AX content open from the offset would be perfect. I don't think the franchise has much to offer given how futuristic racers aren't that huge anymore and there have been so many imitators so not much need to try a bolder new game

                    Geist - I'd try this concept again. The execution was clunky but the possession mechanic could prove interesting done right

                    Hyrule Warriors - Kill it with fire

                    Kid Icarus - Remaster Uprising for Switch you cowards!

                    Luigi's Mansion - Continue as is, it's glorious

                    Mario Kart - Just sodding make one! No gimmicks, every even slightly gimmick based entry has been a weaker effort. Other than adding other franchises for variety, just slap a 9 on it.

                    Metroid - Continue as is

                    Metroid Prime - Just don't mess it up

                    Pikmin - Honestly, retire it. I enjoyed the third game but it's been three games of more of the same pretty much

                    Pilotwings - I don't think there's a road forward for this really. They existed as much as showcases as they did experiences and Nintendo is well past having hardware to showcase so it's fine to leave it now than have another 3DS style repeat

                    Punch Out!! - Probably best just to remaster the Wii entry

                    Splatoon - Undecided. I enjoyed the first two games but from the footage shown of the third one I'm not really sure why it exists in place of DLC for the second game. Feels like they're already running out of things to do but make a duller looking version of it.

                    Star Fox - It's funny that this is the one to cause the most debate all the time. For me, I'd take it back to SF64 style, pump up the visuals and make the levels feel longer with more of them. In effect, blending the production of Uprising with the gameplay of Starfox. Then have an online multiplayer, not as naff dogfighting but as players taking on the roles of all four arwing pilots where they can play through the missions but in MP have to coordinate their attacks etc.

                    Stunt Race FX - A stylised sequel, something that offers an appealing racing alternative to Mario Kart

                    Super Smash Bros - Controversial but... rest it. I'm kind of over it after Ultimate

                    Super Mario - Continue as is but less Odyssey and more Fury. More frequent too.

                    The Legend of Zelda
                    - If Zelda has to continue down the BOTW path then I want to see it have dungeons akin to those in prior games and an open world with actual locations, places worth exploring etc. Not the bland one in the recent game where everyone just seemed to let go of their standards for the franchise because it threw in an open space.

                    Wave Race - I'd ease off the jet ski's and open it up to a wide range of water vehicles. Make it more of an open environment based game with a real focus on the water physics that don't need to be realistic but rest a lot on the spectacle, how it affects controls and stunts and weather etc like a water based Forza Horizon.

                    The other stuff I'm fine leaving. I'm kind of tired of how heavily Pokémon features in the line up and still don't get the prominence of Fire Emblem either so I'd happily see both back off.

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                      #40
                      Originally posted by Neon Ignition View Post
                      For me:
                      Animal Crossing - Obviously keep it but I'd want a lot more effort to be made for the next game
                      You think you should put in more effort playing the next one?

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                        #41
                        Switch entry was passable, I still maintain playing it for this long is more artificially extending its length on the players part than Nintendo evolving it beyond the old ones to a reasonable extent.

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                          #42
                          AC needs a 15 year rest, I’m sick of seeing it at the top of the first play thread and new games not even getting a thread.

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                            #43
                            I don't know if Nintendo owns the rights to Sin and Punishment but it is overdue a revival. For PSVR2 please.

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                              #44
                              I'd play that.

                              Originally posted by fishbowlhead View Post
                              AC needs a 15 year rest, I’m sick of seeing it at the top of the first play thread and new games not even getting a thread.
                              You're free to make all the threads about those new releases you've picked up.

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                                #45
                                Originally posted by Nu-Eclipse View Post
                                Nintendo & Platinum: Please, please, P L E A S E just port Zero to Switch without the sh1tty controls this time around, ffs!
                                As a big fan of basically the entire series pre-Command and someone who 100%ed Zero, I really disagree that this would work as well as you think.

                                It's a commonly-held opinion that Zero is a good game with bad controls. This just isn't the case. The controls are baked into the game design, with all of the imprecision and compromises that entails. The levels are light on enemy formations to accommodate the work you have to put in to aim directly (since the TV reticle is inaccurate), entire enemy types that could only be damaged from above or below were created to justify the multi-screen viewpoint, and far from the high-octane boss fights of 64, now all bosses are giant, unthreatening, lumbering fortresses to create reasons for a zoomed-out "panoramic" spectacle / "fixed viewpoint" precision dichotomy between the two screens, at the cost of any sense of urgency. It's been a while, but if memory serves the final boss of the game even contrives a scenario where you are only able to locate the weak point on the gamepad which makes no sense except as an attempt to justify the multi-screen view. And don't even get me started on the Gyrocopter levels with the (shudder) Direct-I sections...

                                Take away the control scheme and you're left with empty levels, dated-for-the-era visuals, a stark lack of content - it's got fewer levels than 64 even including the five which are simple asset remixes - and the fourth retreading of the story set out by the original SNES game, complete with swathes of dialogue lifted straight from 64. It's a woefully uninspired rehash of old ideas whose whole raison d'etre was to push a fundamentally flawed control scheme as the final spluttering gasp of Nintendo's years-long campaign of desperate attempts to justify the gamepad's existence in the first place.
                                Last edited by danstan21; 26-01-2022, 04:33.

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